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svq1enc: move scratch buffer from stack to context to ensure alignment
Originally committed as revision 15931 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -67,6 +67,8 @@ typedef struct SVQ1Context {
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int16_t (*motion_val16[3])[2];
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int64_t rd_total;
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uint8_t *scratchbuf;
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} SVQ1Context;
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static void svq1_write_header(SVQ1Context *s, int frame_type)
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@ -378,7 +380,7 @@ static int svq1_encode_plane(SVQ1Context *s, int plane, unsigned char *src_plane
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uint8_t *decoded= decoded_plane + offset;
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uint8_t *ref= ref_plane + offset;
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int score[4]={0,0,0,0}, best;
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uint8_t temp[16*stride];
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uint8_t *temp = s->scratchbuf;
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if(s->pb.buf_end - s->pb.buf - (put_bits_count(&s->pb)>>3) < 3000){ //FIXME check size
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av_log(s->avctx, AV_LOG_ERROR, "encoded frame too large\n");
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@ -524,6 +526,7 @@ static int svq1_encode_frame(AVCodecContext *avctx, unsigned char *buf,
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if(!s->current_picture.data[0]){
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avctx->get_buffer(avctx, &s->current_picture);
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avctx->get_buffer(avctx, &s->last_picture);
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s->scratchbuf = av_malloc(s->current_picture.linesize[0] * 16);
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}
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temp= s->current_picture;
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@ -566,6 +569,7 @@ static av_cold int svq1_encode_end(AVCodecContext *avctx)
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av_freep(&s->m.me.score_map);
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av_freep(&s->mb_type);
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av_freep(&s->dummy);
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av_freep(&s->scratchbuf);
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for(i=0; i<3; i++){
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av_freep(&s->motion_val8[i]);
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