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qpeg: fix overreads.
qpeg should probably be changed to use the checked bytestream reader. But for now this fixes it and is significantly less work. Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -143,7 +143,7 @@ static void qpeg_decode_inter(const uint8_t *src, uint8_t *dst, int size,
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if(delta) {
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/* motion compensation */
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while((code & 0xF0) == 0xF0) {
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while(size > 0 && (code & 0xF0) == 0xF0) {
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if(delta == 1) {
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int me_idx;
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int me_w, me_h, me_x, me_y;
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@ -210,6 +210,9 @@ static void qpeg_decode_inter(const uint8_t *src, uint8_t *dst, int size,
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} else if(code >= 0xC0) { /* copy code: 0xC0..0xDF */
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code &= 0x1F;
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if(code + 1 > size)
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break;
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for(i = 0; i <= code; i++) {
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dst[filled++] = *src++;
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if(filled >= width) {
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@ -227,11 +230,11 @@ static void qpeg_decode_inter(const uint8_t *src, uint8_t *dst, int size,
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code &= 0x3F;
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/* codes 0x80 and 0x81 are actually escape codes,
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skip value minus constant is in the next byte */
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if(!code)
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skip = (*src++) + 64;
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else if(code == 1)
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skip = (*src++) + 320;
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else
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if(!code) {
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skip = (*src++) + 64; size--;
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} else if(code == 1) {
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skip = (*src++) + 320; size--;
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} else
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skip = code;
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filled += skip;
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while( filled >= width) {
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