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sbrdsp: Unroll sbr_autocorrelate_c
1410 cycles to 1148 on Arrandale/Win64 Signed-off-by: Diego Biurrun <diego@biurrun.de>
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@ -122,9 +122,34 @@ static av_always_inline void autocorrelate(const float x[40][2],
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static void sbr_autocorrelate_c(const float x[40][2], float phi[3][2][2])
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{
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#if 0
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/* This code is slower because it multiplies memory accesses.
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* It is left for educational purposes and because it may offer
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* a better reference for writing arch-specific DSP functions. */
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autocorrelate(x, phi, 0);
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autocorrelate(x, phi, 1);
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autocorrelate(x, phi, 2);
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#else
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float real_sum2 = x[0][0] * x[2][0] + x[0][1] * x[2][1];
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float imag_sum2 = x[0][0] * x[2][1] - x[0][1] * x[2][0];
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float real_sum1 = 0.0f, imag_sum1 = 0.0f, real_sum0 = 0.0f;
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int i;
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for (i = 1; i < 38; i++) {
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real_sum0 += x[i][0] * x[i ][0] + x[i][1] * x[i ][1];
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real_sum1 += x[i][0] * x[i + 1][0] + x[i][1] * x[i + 1][1];
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imag_sum1 += x[i][0] * x[i + 1][1] - x[i][1] * x[i + 1][0];
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real_sum2 += x[i][0] * x[i + 2][0] + x[i][1] * x[i + 2][1];
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imag_sum2 += x[i][0] * x[i + 2][1] - x[i][1] * x[i + 2][0];
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}
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phi[2 - 2][1][0] = real_sum2;
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phi[2 - 2][1][1] = imag_sum2;
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phi[2 ][1][0] = real_sum0 + x[ 0][0] * x[ 0][0] + x[ 0][1] * x[ 0][1];
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phi[1 ][0][0] = real_sum0 + x[38][0] * x[38][0] + x[38][1] * x[38][1];
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phi[2 - 1][1][0] = real_sum1 + x[ 0][0] * x[ 1][0] + x[ 0][1] * x[ 1][1];
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phi[2 - 1][1][1] = imag_sum1 + x[ 0][0] * x[ 1][1] - x[ 0][1] * x[ 1][0];
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phi[0 ][0][0] = real_sum1 + x[38][0] * x[39][0] + x[38][1] * x[39][1];
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phi[0 ][0][1] = imag_sum1 + x[38][0] * x[39][1] - x[38][1] * x[39][0];
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#endif
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}
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static void sbr_hf_gen_c(float (*X_high)[2], const float (*X_low)[2],
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