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vulkan: use shader objects if supported

Shader objects finally allow completely independent shaders.
This commit is contained in:
Lynne 2024-09-29 07:03:16 +02:00
parent d233d9902f
commit 877c5a9692
No known key found for this signature in database
GPG Key ID: A2FEA5F03F034464
2 changed files with 56 additions and 6 deletions

View File

@ -1598,6 +1598,47 @@ static int init_compute_pipeline(FFVulkanContext *s, FFVulkanShader *shd,
return 0;
}
static int create_shader_object(FFVulkanContext *s, FFVulkanShader *shd,
uint8_t *spirv, size_t spirv_len,
const char *entrypoint)
{
VkResult ret;
FFVulkanFunctions *vk = &s->vkfn;
size_t shader_size = 0;
VkShaderCreateInfoEXT shader_obj_create = {
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO_EXT,
.flags = shd->subgroup_info.requiredSubgroupSize ?
VK_SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT : 0x0,
.stage = shd->stage,
.nextStage = 0,
.codeType = VK_SHADER_CODE_TYPE_SPIRV_EXT,
.pCode = spirv,
.codeSize = spirv_len,
.pName = entrypoint,
.pSetLayouts = shd->desc_layout,
.setLayoutCount = shd->nb_descriptor_sets,
.pushConstantRangeCount = shd->push_consts_num,
.pPushConstantRanges = shd->push_consts,
.pSpecializationInfo = NULL,
};
ret = vk->CreateShadersEXT(s->hwctx->act_dev, 1, &shader_obj_create,
s->hwctx->alloc, &shd->object);
if (ret != VK_SUCCESS) {
av_log(s, AV_LOG_ERROR, "Unable to create shader object: %s\n",
ff_vk_ret2str(ret));
return AVERROR_EXTERNAL;
}
if (vk->GetShaderBinaryDataEXT(s->hwctx->act_dev, shd->object,
&shader_size, NULL) == VK_SUCCESS)
av_log(s, AV_LOG_VERBOSE, "Shader %s size: %zu binary (%zu SPIR-V)\n",
shd->name, shader_size, spirv_len);
return 0;
}
static int init_descriptors(FFVulkanContext *s, FFVulkanShader *shd)
{
VkResult ret;
@ -1687,7 +1728,11 @@ int ff_vk_shader_link(FFVulkanContext *s, FFVulkanShader *shd,
shd->bound_buffer_indices[i] = i;
}
{
if (s->extensions & FF_VK_EXT_SHADER_OBJECT) {
err = create_shader_object(s, shd, spirv, spirv_len, entrypoint);
if (err < 0)
return err;
} else {
VkShaderModule mod;
err = create_shader_module(s, shd, &mod, spirv, spirv_len);
if (err < 0)
@ -2178,8 +2223,12 @@ void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
VkDeviceSize offsets[1024];
FFVulkanShaderData *sd = get_shd_data(e, shd);
/* Bind pipeline */
vk->CmdBindPipeline(e->buf, shd->bind_point, shd->pipeline);
if (s->extensions & FF_VK_EXT_SHADER_OBJECT) {
VkShaderStageFlagBits stages = shd->stage;
vk->CmdBindShadersEXT(e->buf, 1, &stages, &shd->object);
} else {
vk->CmdBindPipeline(e->buf, shd->bind_point, shd->pipeline);
}
if (sd->nb_descriptor_sets) {
if (s->extensions & FF_VK_EXT_DESCRIPTOR_BUFFER) {
@ -2213,6 +2262,8 @@ void ff_vk_shader_free(FFVulkanContext *s, FFVulkanShader *shd)
s->hwctx->alloc);
#endif
if (shd->object)
vk->DestroyShaderEXT(s->hwctx->act_dev, shd->object, s->hwctx->alloc);
if (shd->pipeline)
vk->DestroyPipeline(s->hwctx->act_dev, shd->pipeline, s->hwctx->alloc);
if (shd->pipeline_layout)

View File

@ -194,9 +194,8 @@ typedef struct FFVulkanShader {
VkPipelineShaderStageRequiredSubgroupSizeCreateInfo subgroup_info;
/* Base shader object */
union {
VkPipeline pipeline;
};
VkShaderEXT object;
VkPipeline pipeline;
/* Pipeline layout */
VkPipelineLayout pipeline_layout;