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dxva2: fix surface selection when compiled with both d3d11va and dxva2

Fixes a regression introduced in 9b462a0b9
This commit is contained in:
Hendrik Leppkes 2016-10-20 19:31:34 +02:00
parent 5702416c57
commit 8bd38ec5bd

View File

@ -41,7 +41,7 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
void *surface = ff_dxva2_get_surface(frame); void *surface = ff_dxva2_get_surface(frame);
unsigned i; unsigned i;
for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
#if CONFIG_D3D11VA #if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface) if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface)
{ {
@ -54,6 +54,7 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface) if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface)
return i; return i;
#endif #endif
}
assert(0); assert(0);
return 0; return 0;