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hwcontext_vulkan: enable shaderBufferInt64Atomics if supported
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@ -256,6 +256,7 @@ static void device_features_copy_needed(VulkanDeviceFeatures *dst, VulkanDeviceF
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COPY_VAL(vulkan_1_2.storageBuffer8BitAccess);
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COPY_VAL(vulkan_1_2.uniformAndStorageBuffer8BitAccess);
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COPY_VAL(vulkan_1_2.shaderFloat16);
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COPY_VAL(vulkan_1_2.shaderBufferInt64Atomics);
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COPY_VAL(vulkan_1_2.shaderSharedInt64Atomics);
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COPY_VAL(vulkan_1_2.vulkanMemoryModel);
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COPY_VAL(vulkan_1_2.vulkanMemoryModelDeviceScope);
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