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binkaudio: simplify frame_len_bits and frame_len calculation
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
(cherry picked from commit 8a8c283edd
)
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408ee5a90c
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@ -81,7 +81,6 @@ static av_cold int decode_init(AVCodecContext *avctx)
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} else {
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frame_len_bits = 11;
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}
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s->frame_len = 1 << frame_len_bits;
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if (avctx->channels > MAX_CHANNELS) {
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av_log(avctx, AV_LOG_ERROR, "too many channels: %d\n", avctx->channels);
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@ -91,14 +90,13 @@ static av_cold int decode_init(AVCodecContext *avctx)
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if (avctx->codec->id == CODEC_ID_BINKAUDIO_RDFT) {
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// audio is already interleaved for the RDFT format variant
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sample_rate *= avctx->channels;
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s->frame_len *= avctx->channels;
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s->channels = 1;
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if (avctx->channels == 2)
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frame_len_bits++;
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frame_len_bits += av_log2(avctx->channels);
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} else {
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s->channels = avctx->channels;
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}
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s->frame_len = 1 << frame_len_bits;
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s->overlap_len = s->frame_len / 16;
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s->block_size = (s->frame_len - s->overlap_len) * s->channels;
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sample_rate_half = (sample_rate + 1) / 2;
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