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ffplay: fix invalid wanted_channel_layout calculation

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2012-01-04 22:50:09 +01:00
parent 5d94f28e9e
commit 8ee77fc8d4

View File

@ -2263,7 +2263,7 @@ static int stream_component_open(VideoState *is, int stream_index)
if (env)
wanted_channel_layout = av_get_default_channel_layout(SDL_atoi(env));
if (!wanted_channel_layout) {
wanted_channel_layout = (avctx->channel_layout && avctx->channels == av_get_channel_layout_nb_channels(avctx->channels)) ? avctx->channel_layout : av_get_default_channel_layout(avctx->channels);
wanted_channel_layout = (avctx->channel_layout && avctx->channels == av_get_channel_layout_nb_channels(avctx->channel_layout)) ? avctx->channel_layout : av_get_default_channel_layout(avctx->channels);
wanted_channel_layout &= ~AV_CH_LAYOUT_STEREO_DOWNMIX;
wanted_nb_channels = av_get_channel_layout_nb_channels(wanted_channel_layout);
/* SDL only supports 1, 2, 4 or 6 channels at the moment, so we have to make sure not to request anything else. */