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ffplay: fix invalid wanted_channel_layout calculation
Signed-off-by: Marton Balint <cus@passwd.hu>
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8ee77fc8d4
2
ffplay.c
2
ffplay.c
@ -2263,7 +2263,7 @@ static int stream_component_open(VideoState *is, int stream_index)
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if (env)
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wanted_channel_layout = av_get_default_channel_layout(SDL_atoi(env));
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if (!wanted_channel_layout) {
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wanted_channel_layout = (avctx->channel_layout && avctx->channels == av_get_channel_layout_nb_channels(avctx->channels)) ? avctx->channel_layout : av_get_default_channel_layout(avctx->channels);
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wanted_channel_layout = (avctx->channel_layout && avctx->channels == av_get_channel_layout_nb_channels(avctx->channel_layout)) ? avctx->channel_layout : av_get_default_channel_layout(avctx->channels);
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wanted_channel_layout &= ~AV_CH_LAYOUT_STEREO_DOWNMIX;
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wanted_nb_channels = av_get_channel_layout_nb_channels(wanted_channel_layout);
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/* SDL only supports 1, 2, 4 or 6 channels at the moment, so we have to make sure not to request anything else. */
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