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ffplay: consider estimated time of filter in early frame drop
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
11
ffplay.c
11
ffplay.c
@@ -198,6 +198,8 @@ typedef struct VideoState {
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double frame_last_pts;
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double frame_last_pts;
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double frame_last_duration;
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double frame_last_duration;
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double frame_last_dropped_pts;
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double frame_last_dropped_pts;
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double frame_last_returned_time;
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double frame_last_filter_delay;
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int64_t frame_last_dropped_pos;
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int64_t frame_last_dropped_pos;
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double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
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double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
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int video_stream;
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int video_stream;
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@@ -1499,7 +1501,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
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double ptsdiff = dpts - is->frame_last_pts;
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double ptsdiff = dpts - is->frame_last_pts;
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if (fabs(clockdiff) < AV_NOSYNC_THRESHOLD &&
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if (fabs(clockdiff) < AV_NOSYNC_THRESHOLD &&
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ptsdiff > 0 && ptsdiff < AV_NOSYNC_THRESHOLD &&
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ptsdiff > 0 && ptsdiff < AV_NOSYNC_THRESHOLD &&
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clockdiff + ptsdiff < 0) { //TODO: Substract approxiamte time of filter
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clockdiff + ptsdiff - is->frame_last_filter_delay < 0) {
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is->frame_last_dropped_pos = pkt->pos;
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is->frame_last_dropped_pos = pkt->pos;
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is->frame_last_dropped_pts = dpts;
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is->frame_last_dropped_pts = dpts;
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ret = 0;
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ret = 0;
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@@ -1508,6 +1510,9 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
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SDL_UnlockMutex(is->pictq_mutex);
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SDL_UnlockMutex(is->pictq_mutex);
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}
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}
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if (ret)
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is->frame_last_returned_time = av_gettime() / 1000000.0;
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return ret;
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return ret;
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}
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}
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return 0;
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return 0;
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@@ -1832,6 +1837,10 @@ static int video_thread(void *arg)
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if (ret < 0) goto the_end;
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if (ret < 0) goto the_end;
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is->frame_last_filter_delay = av_gettime() / 1000000.0 - is->frame_last_returned_time;
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if (fabs(is->frame_last_filter_delay) > AV_NOSYNC_THRESHOLD / 10.0)
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is->frame_last_filter_delay = 0;
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#if CONFIG_AVFILTER
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#if CONFIG_AVFILTER
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if (!picref)
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if (!picref)
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continue;
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continue;
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