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avcodec/dxv: remove code that is never reached
The function is automatically called. Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -397,8 +397,6 @@ static int dxv_decode(AVCodecContext *avctx, void *data,
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ret = ff_thread_get_buffer(avctx, &tframe, 0);
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if (ret < 0)
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return ret;
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if (avctx->codec->update_thread_context)
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ff_thread_finish_setup(avctx);
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/* Now decompress the texture with the standard functions. */
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avctx->execute2(avctx, decompress_texture_thread,
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