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Made FLIC demuxer capable of handling the videos from "X-COM: Terror from the Deep".

Originally committed as revision 22942 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Tomas Härdin 2010-04-22 09:04:33 +00:00
parent 03cb8458ce
commit 951776c478

View File

@ -27,8 +27,8 @@
* variations, visit: * variations, visit:
* http://www.compuphase.com/flic.htm * http://www.compuphase.com/flic.htm
* *
* This demuxer handles standard 0xAF11- and 0xAF12-type FLIs. It also * This demuxer handles standard 0xAF11- and 0xAF12-type FLIs. It also handles
* handles special FLIs from the PC game "Magic Carpet". * special FLIs from the PC games "Magic Carpet" and "X-COM: Terror from the Deep".
*/ */
#include "libavutil/intreadwrite.h" #include "libavutil/intreadwrite.h"
@ -42,12 +42,16 @@
#define FLIC_CHUNK_MAGIC_2 0xF5FA #define FLIC_CHUNK_MAGIC_2 0xF5FA
#define FLIC_MC_SPEED 5 /* speed for Magic Carpet game FLIs */ #define FLIC_MC_SPEED 5 /* speed for Magic Carpet game FLIs */
#define FLIC_DEFAULT_SPEED 5 /* for FLIs that have 0 speed */ #define FLIC_DEFAULT_SPEED 5 /* for FLIs that have 0 speed */
#define FLIC_TFTD_CHUNK_AUDIO 0xAAAA /* Audio chunk. Used in Terror from the Deep.
Has 10 B extra header not accounted for in the chunk header */
#define FLIC_TFTD_SAMPLE_RATE 22050
#define FLIC_HEADER_SIZE 128 #define FLIC_HEADER_SIZE 128
#define FLIC_PREAMBLE_SIZE 6 #define FLIC_PREAMBLE_SIZE 6
typedef struct FlicDemuxContext { typedef struct FlicDemuxContext {
int video_stream_index; int video_stream_index;
int audio_stream_index;
int frame_number; int frame_number;
} FlicDemuxContext; } FlicDemuxContext;
@ -83,9 +87,10 @@ static int flic_read_header(AVFormatContext *s,
FlicDemuxContext *flic = s->priv_data; FlicDemuxContext *flic = s->priv_data;
ByteIOContext *pb = s->pb; ByteIOContext *pb = s->pb;
unsigned char header[FLIC_HEADER_SIZE]; unsigned char header[FLIC_HEADER_SIZE];
AVStream *st; AVStream *st, *ast;
int speed; int speed;
int magic_number; int magic_number;
unsigned char preamble[FLIC_PREAMBLE_SIZE];
flic->frame_number = 0; flic->frame_number = 0;
@ -123,11 +128,47 @@ static int flic_read_header(AVFormatContext *s,
st->codec->extradata = av_malloc(FLIC_HEADER_SIZE); st->codec->extradata = av_malloc(FLIC_HEADER_SIZE);
memcpy(st->codec->extradata, header, FLIC_HEADER_SIZE); memcpy(st->codec->extradata, header, FLIC_HEADER_SIZE);
/* Time to figure out the framerate: If there is a FLIC chunk magic /* peek at the preamble to detect TFTD videos - they seem to always start with an audio chunk */
* number at offset 0x10, assume this is from the Bullfrog game, if (get_buffer(pb, preamble, FLIC_PREAMBLE_SIZE) != FLIC_PREAMBLE_SIZE) {
* Magic Carpet. */ av_log(s, AV_LOG_ERROR, "Failed to peek at preamble\n");
if (AV_RL16(&header[0x10]) == FLIC_CHUNK_MAGIC_1) { return AVERROR(EIO);
}
url_fseek(pb, -FLIC_PREAMBLE_SIZE, SEEK_CUR);
/* Time to figure out the framerate:
* If the first preamble's magic number is 0xAAAA then this file is from
* X-COM: Terror from the Deep. If on the other hand there is a FLIC chunk
* magic number at offset 0x10 assume this file is from Magic Carpet instead.
* If neither of the above is true then this is a normal FLIC file.
*/
if (AV_RL16(&preamble[4]) == FLIC_TFTD_CHUNK_AUDIO) {
/* TFTD videos have an extra 22050 Hz 8-bit mono audio stream */
ast = av_new_stream(s, 1);
if (!ast)
return AVERROR(ENOMEM);
flic->audio_stream_index = ast->index;
/* all audio frames are the same size, so use the size of the first chunk for block_align */
ast->codec->block_align = AV_RL32(&preamble[0]);
ast->codec->codec_type = CODEC_TYPE_AUDIO;
ast->codec->codec_id = CODEC_ID_PCM_U8;
ast->codec->codec_tag = 0;
ast->codec->sample_rate = FLIC_TFTD_SAMPLE_RATE;
ast->codec->channels = 1;
ast->codec->sample_fmt = SAMPLE_FMT_U8;
ast->codec->bit_rate = st->codec->sample_rate * 8;
ast->codec->bits_per_coded_sample = 8;
ast->codec->channel_layout = CH_LAYOUT_MONO;
ast->codec->extradata_size = 0;
/* Since the header information is incorrect we have to figure out the
* framerate using block_align and the fact that the audio is 22050 Hz.
* We usually have two cases: 2205 -> 10 fps and 1470 -> 15 fps */
av_set_pts_info(st, 64, ast->codec->block_align, FLIC_TFTD_SAMPLE_RATE);
av_set_pts_info(ast, 64, 1, FLIC_TFTD_SAMPLE_RATE);
} else if (AV_RL16(&header[0x10]) == FLIC_CHUNK_MAGIC_1) {
av_set_pts_info(st, 64, FLIC_MC_SPEED, 70); av_set_pts_info(st, 64, FLIC_MC_SPEED, 70);
/* rewind the stream since the first chunk is at offset 12 */ /* rewind the stream since the first chunk is at offset 12 */
@ -189,6 +230,25 @@ static int flic_read_packet(AVFormatContext *s,
av_free_packet(pkt); av_free_packet(pkt);
ret = AVERROR(EIO); ret = AVERROR(EIO);
} }
packet_read = 1;
} else if (magic == FLIC_TFTD_CHUNK_AUDIO) {
if (av_new_packet(pkt, size)) {
ret = AVERROR(EIO);
break;
}
/* skip useless 10B sub-header (yes, it's not accounted for in the chunk header) */
url_fseek(pb, 10, SEEK_CUR);
pkt->stream_index = flic->audio_stream_index;
pkt->pos = url_ftell(pb);
ret = get_buffer(pb, pkt->data, size);
if (ret != size) {
av_free_packet(pkt);
ret = AVERROR(EIO);
}
packet_read = 1; packet_read = 1;
} else { } else {
/* not interested in this chunk */ /* not interested in this chunk */