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cosmetics: indentation
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@ -170,9 +170,9 @@ void ff_eac3_output_frame_header(AC3EncodeContext *s)
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for (ch = !s->cpl_on; ch <= s->fbw_channels; ch++)
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for (ch = !s->cpl_on; ch <= s->fbw_channels; ch++)
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put_bits(&s->pb, 5, s->frame_exp_strategy[ch]);
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put_bits(&s->pb, 5, s->frame_exp_strategy[ch]);
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} else {
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} else {
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for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
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for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
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for (ch = !s->blocks[blk].cpl_in_use; ch <= s->fbw_channels; ch++)
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for (ch = !s->blocks[blk].cpl_in_use; ch <= s->fbw_channels; ch++)
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put_bits(&s->pb, 2, s->exp_strategy[ch][blk]);
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put_bits(&s->pb, 2, s->exp_strategy[ch][blk]);
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}
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}
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if (s->lfe_on) {
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if (s->lfe_on) {
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for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
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for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
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