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ffplay: remove remains of the old audio and video clock VideoState variables
The unified clock state holds this information now. Signed-off-by: Marton Balint <cus@passwd.hu>
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4
ffplay.c
4
ffplay.c
@ -212,8 +212,6 @@ typedef struct VideoState {
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#endif
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struct AudioParams audio_tgt;
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struct SwrContext *swr_ctx;
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double audio_current_pts;
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double audio_current_pts_drift;
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int frame_drops_early;
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int frame_drops_late;
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AVFrame *frame;
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@ -251,8 +249,6 @@ typedef struct VideoState {
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int video_stream;
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AVStream *video_st;
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PacketQueue videoq;
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double video_current_pts; // current displayed pts
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double video_current_pts_drift; // video_current_pts - time (av_gettime) at which we updated video_current_pts - used to have running video pts
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int64_t video_current_pos; // current displayed file pos
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double max_frame_duration; // maximum duration of a frame - above this, we consider the jump a timestamp discontinuity
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VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
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