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ac3enc: differentiate between current block and reference block in bit_alloc()
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@ -1010,7 +1010,8 @@ static int bit_alloc(AC3EncodeContext *s, int snr_offset)
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reset_block_bap(s);
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mantissa_bits = 0;
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for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
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AC3Block *block;
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AC3Block *block = &s->blocks[blk];
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AC3Block *ref_block;
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// initialize grouped mantissa counts. these are set so that they are
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// padded to the next whole group size when bits are counted in
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// compute_mantissa_size_final
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@ -1022,14 +1023,17 @@ static int bit_alloc(AC3EncodeContext *s, int snr_offset)
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blocks within a frame are the exponent values. We can take
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advantage of that by reusing the bit allocation pointers
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whenever we reuse exponents. */
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block = s->blocks[blk].exp_ref_block[ch];
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ref_block = block->exp_ref_block[ch];
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if (s->exp_strategy[ch][blk] != EXP_REUSE) {
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s->ac3dsp.bit_alloc_calc_bap(block->mask[ch], block->psd[ch], 0,
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s->ac3dsp.bit_alloc_calc_bap(ref_block->mask[ch],
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ref_block->psd[ch], 0,
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s->nb_coefs[ch], snr_offset,
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s->bit_alloc.floor, ff_ac3_bap_tab,
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block->bap[ch]);
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ref_block->bap[ch]);
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}
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mantissa_bits += s->ac3dsp.compute_mantissa_size(mant_cnt, block->bap[ch], s->nb_coefs[ch]);
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mantissa_bits += s->ac3dsp.compute_mantissa_size(mant_cnt,
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ref_block->bap[ch],
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s->nb_coefs[ch]);
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}
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mantissa_bits += compute_mantissa_size_final(mant_cnt);
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}
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