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avcodec/smacker: Move buffer allocation to later
Reduces allocations on random input Fixes: 421650030/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SMACKAUD_fuzzer-6144441767493632 Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -641,10 +641,6 @@ static int smka_decode_frame(AVCodecContext *avctx, AVFrame *frame,
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"The buffer does not contain an integer number of samples\n");
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return AVERROR_INVALIDDATA;
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}
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if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
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return ret;
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samples = (int16_t *)frame->data[0];
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samples8 = frame->data[0];
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// Initialize
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for(i = 0; i < (1 << (bits + stereo)); i++) {
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@ -666,6 +662,12 @@ static int smka_decode_frame(AVCodecContext *avctx, AVFrame *frame,
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} else
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values[i] = h.entries[0].value;
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}
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if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
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return ret;
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samples = (int16_t *)frame->data[0];
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samples8 = frame->data[0];
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/* this codec relies on wraparound instead of clipping audio */
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if(bits) { //decode 16-bit data
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for(i = stereo; i >= 0; i--)
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