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aacdec_usac: do not round noise amplitude values
Use floating point division instead of integer division.
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@ -930,7 +930,7 @@ static void apply_noise_fill(AACDecContext *ac, SingleChannelElement *sce,
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float *coef;
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IndividualChannelStream *ics = &sce->ics;
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float noise_val = pow(2, (ue->noise.level - 14)/3);
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float noise_val = powf(2, ((float)ue->noise.level - 14.0f)/3.0f);
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int noise_offset = ue->noise.offset - 16;
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int band_off;
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