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force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
The struct definitions in dxva.h, which are necessary in order to actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone or WindowsRT. Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed when targeting ARM. ("Compiling Desktop applications for the ARM platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0 to tell the runtime not to detect some issues with this mismatching. The same tweaks to detect if the API is available is done in dxva2_internal.h when compiling each DXVA2/D3D11VA decoders. Signed-off-by: Martin Storsjö <martin@martin.st>
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configure
vendored
2
configure
vendored
@ -4270,7 +4270,7 @@ check_lib2 "windows.h psapi.h" GetProcessMemoryInfo -lpsapi
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check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
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check_type "windows.h dxva.h" "DXVA_PicParams_HEVC"
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check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
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check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
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check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0600
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@ -27,6 +27,9 @@
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#include "config.h"
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/* define the proper COM entries before forcing desktop APIs */
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#include <objbase.h>
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#if CONFIG_DXVA2
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#include "dxva2.h"
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#endif
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@ -34,6 +37,12 @@
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#include "d3d11va.h"
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#endif
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#if HAVE_DXVA_H
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/* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h
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* defines nothing. Force the struct definitions to be visible. */
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#undef WINAPI_FAMILY
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#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
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#undef _CRT_BUILD_DESKTOP_APP
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#define _CRT_BUILD_DESKTOP_APP 0
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#include <dxva.h>
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#endif
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