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Interleaved forward/backward channels processing in order to increase chances

of stepping on already cached data for the cores with extremely small data
cache.
Patch by Siarhei Siamashka: name dot surname at gmail

Originally committed as revision 15493 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Siarhei Siamashka 2008-10-01 07:28:34 +00:00 committed by Benoit Fouet
parent ba31df31d9
commit 9d2b5cf2e0

View File

@ -1426,7 +1426,7 @@ static int vorbis_parse_audio_packet(vorbis_context *vc) {
uint_fast8_t mode_number;
uint_fast8_t blockflag;
uint_fast16_t blocksize;
int_fast32_t i,j,dir;
int_fast32_t i,j;
uint_fast8_t no_residue[vc->audio_channels];
uint_fast8_t do_not_decode[vc->audio_channels];
vorbis_mapping *mapping;
@ -1518,29 +1518,27 @@ static int vorbis_parse_audio_packet(vorbis_context *vc) {
vc->dsp.vorbis_inverse_coupling(mag, ang, blocksize/2);
}
// Dotproduct
// Dotproduct, MDCT
for(j=0, ch_floor_ptr=vc->channel_floors;j<vc->audio_channels;++j,ch_floor_ptr+=blocksize/2) {
for(j=vc->audio_channels-1;j>=0;j--) {
ch_floor_ptr=vc->channel_floors+j*blocksize/2;
ch_res_ptr=vc->channel_residues+res_chan[j]*blocksize/2;
vc->dsp.vector_fmul(ch_floor_ptr, ch_res_ptr, blocksize/2);
ff_imdct_half(&vc->mdct[blockflag], ch_res_ptr, ch_floor_ptr);
}
// MDCT, overlap/add, save data for next overlapping FPMATH
// Overlap/add, save data for next overlapping FPMATH
retlen = (blocksize + vc->blocksize[previous_window])/4;
dir = retlen <= blocksize/2; // pick an order so that ret[] can reuse floors[] without stepping on any data we need
for(j=dir?0:vc->audio_channels-1; (unsigned)j<vc->audio_channels; j+=dir*2-1) {
for(j=0;j<vc->audio_channels;j++) {
uint_fast16_t bs0=vc->blocksize[0];
uint_fast16_t bs1=vc->blocksize[1];
float *residue=vc->channel_residues+res_chan[j]*blocksize/2;
float *floor=vc->channel_floors+j*blocksize/2;
float *saved=vc->saved+j*bs1/4;
float *ret=vc->channel_floors+j*retlen;
float *buf=residue;
const float *win=vc->win[blockflag&previous_window];
ff_imdct_half(&vc->mdct[blockflag], buf, floor);
if(blockflag == previous_window) {
vc->dsp.vector_fmul_window(ret, saved, buf, win, fadd_bias, blocksize/4);
} else if(blockflag > previous_window) {