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avfilter/vf_v360: improve comments above headers
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@ -23,14 +23,14 @@
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* 360 video conversion filter.
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* Principle of operation:
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*
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* (for each pixel in output frame)\n
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* 1) Calculate OpenGL-like coordinates (x, y, z) for pixel position (i, j)\n
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* 2) Apply 360 operations (rotation, mirror) to (x, y, z)\n
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* 3) Calculate pixel position (u, v) in input frame\n
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* (for each pixel in output frame)
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* 1) Calculate OpenGL-like coordinates (x, y, z) for pixel position (i, j)
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* 2) Apply 360 operations (rotation, mirror) to (x, y, z)
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* 3) Calculate pixel position (u, v) in input frame
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* 4) Calculate interpolation window and weight for each pixel
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*
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* (for each frame)\n
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* 5) Remap input frame to output frame using precalculated data\n
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* (for each frame)
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* 5) Remap input frame to output frame using precalculated data
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*/
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#include "libavutil/eval.h"
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