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ffplay: rename stream_pause() to stream_toggle_pause()
The new name is less misleading, since the function will resume the stream if it is currently paused. Signed-off-by: Stefano Sabatini <stefano.sabatini-lala@poste.it>
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parent
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commit
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10
ffplay.c
10
ffplay.c
@ -1064,7 +1064,7 @@ static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_by
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}
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/* pause or resume the video */
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static void stream_pause(VideoState *is)
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static void stream_toggle_pause(VideoState *is)
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{
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if (is->paused) {
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is->frame_timer += av_gettime() / 1000000.0 + is->video_current_pts_drift - is->video_current_pts;
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@ -1865,7 +1865,7 @@ static int video_thread(void *arg)
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if (step)
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if (cur_stream)
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stream_pause(cur_stream);
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stream_toggle_pause(cur_stream);
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}
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the_end:
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#if CONFIG_AVFILTER
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@ -1944,7 +1944,7 @@ static int subtitle_thread(void *arg)
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av_free_packet(pkt);
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// if (step)
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// if (cur_stream)
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// stream_pause(cur_stream);
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// stream_toggle_pause(cur_stream);
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}
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the_end:
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return 0;
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@ -2713,7 +2713,7 @@ static void toggle_full_screen(void)
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static void toggle_pause(void)
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{
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if (cur_stream)
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stream_pause(cur_stream);
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stream_toggle_pause(cur_stream);
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step = 0;
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}
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@ -2722,7 +2722,7 @@ static void step_to_next_frame(void)
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if (cur_stream) {
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/* if the stream is paused unpause it, then step */
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if (cur_stream->paused)
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stream_pause(cur_stream);
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stream_toggle_pause(cur_stream);
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}
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step = 1;
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}
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