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VC1 VDPAU: Mark missing reference frames as such.
Currently the code passes some nonsense values as references instead, causing corruption with NVidia's and assertion failures with Mesa's implementation. For non-corrupted input this mostly happens in interlaced bitstreams, e.g. http://samples.mplayerhq.hu/V-codecs/WMV9/interlaced/480i30__codec_WVC1__mode_2__framerate_29.970__type_2__preproc_17.wmv. The != VDP_INVALID handle assert does not trigger (and probably is quite nonsense) because the frames are initialized to 0. Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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@ -44,14 +44,18 @@ static int vdpau_vc1_start_frame(AVCodecContext *avctx,
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switch (s->pict_type) {
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case AV_PICTURE_TYPE_B:
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if (s->next_picture_ptr) {
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ref = ff_vdpau_get_surface_id(&s->next_picture);
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assert(ref != VDP_INVALID_HANDLE);
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info->backward_reference = ref;
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}
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/* fall-through */
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case AV_PICTURE_TYPE_P:
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if (s->last_picture_ptr) {
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ref = ff_vdpau_get_surface_id(&s->last_picture);
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assert(ref != VDP_INVALID_HANDLE);
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info->forward_reference = ref;
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}
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}
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info->slice_count = 0;
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