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aarch64: vp9lpf: Interleave the start of flat8in into the calculation above
This adds lots of extra .ifs, but speeds it up by a couple cycles, by avoiding stalls. Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -338,20 +338,28 @@
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uxtl_sz v0.8h, v1.8h, v22, \sz // p1
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uxtl_sz v2.8h, v3.8h, v25, \sz // q1
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.if \wd >= 8
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mov x5, v6.d[0]
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.ifc \sz, .16b
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mov x6, v6.d[1]
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.endif
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.endif
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saddw_sz v0.8h, v1.8h, v0.8h, v1.8h, \tmp3, \sz // p1 + f
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ssubw_sz v2.8h, v3.8h, v2.8h, v3.8h, \tmp3, \sz // q1 - f
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sqxtun_sz v0, v0.8h, v1.8h, \sz // out p1
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sqxtun_sz v2, v2.8h, v3.8h, \sz // out q1
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.if \wd >= 8
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.ifc \sz, .16b
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adds x5, x5, x6
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.endif
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.endif
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bit v22\sz, v0\sz, v5\sz // if (!hev && fm && !flat8in)
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bit v25\sz, v2\sz, v5\sz
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// If no pixels need flat8in, jump to flat8out
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// (or to a writeout of the inner 4 pixels, for wd=8)
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.if \wd >= 8
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mov x5, v6.d[0]
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.ifc \sz, .16b
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mov x6, v6.d[1]
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adds x5, x5, x6
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b.eq 6f
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.else
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cbz x5, 6f
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