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deshake: move angles from stack to heap.
Fixes Ticket530 Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@@ -251,7 +251,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
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int contrast;
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int contrast;
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int pos;
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int pos;
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double angles[1200];
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double *angles= av_malloc(sizeof(double)*width*height/(16*deshake->blocksize));
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double totalangles = 0;
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double totalangles = 0;
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int center_x = 0, center_y = 0;
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int center_x = 0, center_y = 0;
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@@ -327,6 +327,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
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t->angle = av_clipf(t->angle, -0.1, 0.1);
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t->angle = av_clipf(t->angle, -0.1, 0.1);
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//av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
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//av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
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av_free(angles);
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}
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}
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static av_cold int init(AVFilterContext *ctx, const char *args, void *opaque)
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static av_cold int init(AVFilterContext *ctx, const char *args, void *opaque)
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