From b115a35ea62b8f479b48d99a601f0e157517301e Mon Sep 17 00:00:00 2001 From: Anton Khirnov Date: Wed, 10 Aug 2016 13:01:55 +0200 Subject: [PATCH] hwcontext_qsv: add support for the P8 format When using GPU surfaces with QSV, one needs to supply a frame allocator, which will be invoked to pass surface pools to libmfx. For encoding, this allocator gets invoked not only for the pool of input frames, but also for a separate pool of (apparently) reconstructed frames and another pool of MFX_FOURCC_P8, which on Windows needs to return D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded bitstream on the GPU. Signed-off-by: Maxym Dmytrychenko --- libavutil/hwcontext_qsv.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c index f2c80860a8..3679dc01d0 100644 --- a/libavutil/hwcontext_qsv.c +++ b/libavutil/hwcontext_qsv.c @@ -91,6 +91,7 @@ static const struct { } supported_pixel_formats[] = { { AV_PIX_FMT_NV12, MFX_FOURCC_NV12 }, { AV_PIX_FMT_P010, MFX_FOURCC_P010 }, + { AV_PIX_FMT_PAL8, MFX_FOURCC_P8 }, }; static int qsv_device_init(AVHWDeviceContext *ctx)