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smacker: convert palette and header reading to bytestream2.
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@ -357,17 +357,17 @@ static av_always_inline int smk_get_code(GetBitContext *gb, int *recode, int *la
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static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPacket *avpkt)
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{
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const uint8_t *buf = avpkt->data;
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int buf_size = avpkt->size;
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SmackVContext * const smk = avctx->priv_data;
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uint8_t *out;
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uint32_t *pal;
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GetByteContext gb2;
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GetBitContext gb;
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int blocks, blk, bw, bh;
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int i;
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int stride;
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int flags;
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if(buf_size <= 769)
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if (avpkt->size <= 769)
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return 0;
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smk->pic.reference = 1;
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@ -379,23 +379,23 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPac
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/* make the palette available on the way out */
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pal = (uint32_t*)smk->pic.data[1];
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smk->pic.palette_has_changed = buf[0] & 1;
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smk->pic.key_frame = !!(buf[0] & 2);
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bytestream2_init(&gb2, avpkt->data, avpkt->size);
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flags = bytestream2_get_byteu(&gb2);
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smk->pic.palette_has_changed = flags & 1;
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smk->pic.key_frame = !!(flags & 2);
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if(smk->pic.key_frame)
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smk->pic.pict_type = AV_PICTURE_TYPE_I;
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else
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smk->pic.pict_type = AV_PICTURE_TYPE_P;
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buf++;
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for(i = 0; i < 256; i++)
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*pal++ = bytestream_get_be24(&buf);
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buf_size -= 769;
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*pal++ = bytestream2_get_be24u(&gb2);
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last_reset(smk->mmap_tbl, smk->mmap_last);
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last_reset(smk->mclr_tbl, smk->mclr_last);
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last_reset(smk->full_tbl, smk->full_last);
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last_reset(smk->type_tbl, smk->type_last);
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init_get_bits(&gb, buf, buf_size * 8);
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init_get_bits(&gb, avpkt->data + 769, (avpkt->size - 769) * 8);
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blk = 0;
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bw = avctx->width >> 2;
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@ -506,7 +506,7 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPac
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*(AVFrame*)data = smk->pic;
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/* always report that the buffer was completely consumed */
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return buf_size;
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return avpkt->size;
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}
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