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libavutil/vulkan: Expose ff_vk_set_descriptor_image
Useful when creating a descriptor array of separate images
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@@ -2381,10 +2381,10 @@ static inline void update_set_pool_write(FFVulkanContext *s, FFVkExecContext *e,
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}
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}
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}
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}
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static int vk_set_descriptor_image(FFVulkanContext *s, FFVulkanShader *shd,
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int ff_vk_set_descriptor_image(FFVulkanContext *s, FFVulkanShader *shd,
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FFVkExecContext *e, int set, int bind, int offs,
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FFVkExecContext *e, int set, int bind, int offs,
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VkImageView view, VkImageLayout layout,
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VkImageView view, VkImageLayout layout,
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VkSampler sampler)
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VkSampler sampler)
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{
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{
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FFVulkanDescriptorSet *desc_set = &shd->desc_set[set];
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FFVulkanDescriptorSet *desc_set = &shd->desc_set[set];
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@@ -2521,8 +2521,8 @@ void ff_vk_shader_update_img_array(FFVulkanContext *s, FFVkExecContext *e,
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const int nb_planes = av_pix_fmt_count_planes(hwfc->sw_format);
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const int nb_planes = av_pix_fmt_count_planes(hwfc->sw_format);
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for (int i = 0; i < nb_planes; i++)
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for (int i = 0; i < nb_planes; i++)
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vk_set_descriptor_image(s, shd, e, set, binding, i,
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ff_vk_set_descriptor_image(s, shd, e, set, binding, i,
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views[i], layout, sampler);
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views[i], layout, sampler);
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}
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}
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void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e,
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void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e,
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@@ -590,6 +590,14 @@ int ff_vk_shader_update_desc_buffer(FFVulkanContext *s, FFVkExecContext *e,
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FFVkBuffer *buf, VkDeviceSize offset, VkDeviceSize len,
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FFVkBuffer *buf, VkDeviceSize offset, VkDeviceSize len,
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VkFormat fmt);
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VkFormat fmt);
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/**
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* Sets an image descriptor for specified shader and binding.
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*/
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int ff_vk_set_descriptor_image(FFVulkanContext *s, FFVulkanShader *shd,
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FFVkExecContext *e, int set, int bind, int offs,
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VkImageView view, VkImageLayout layout,
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VkSampler sampler);
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/**
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/**
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* Update a descriptor in a buffer with an image array..
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* Update a descriptor in a buffer with an image array..
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* Must be called before binding the shader.
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* Must be called before binding the shader.
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