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vulkan: add a #define when printf debugging is enabled
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@ -1482,8 +1482,10 @@ int ff_vk_shader_init(FFVulkanContext *s, FFVulkanShader *shd, const char *name,
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GLSLC(0, #extension GL_EXT_shader_explicit_arithmetic_types : require );
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GLSLC(0, #extension GL_EXT_control_flow_attributes : require );
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if ((s->extensions & FF_VK_EXT_DEBUG_UTILS) &&
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(s->extensions & FF_VK_EXT_RELAXED_EXTENDED_INSTR))
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(s->extensions & FF_VK_EXT_RELAXED_EXTENDED_INSTR)) {
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GLSLC(0, #extension GL_EXT_debug_printf : require );
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GLSLC(0, #define DEBUG );
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}
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if (stage == VK_SHADER_STAGE_TASK_BIT_EXT ||
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stage == VK_SHADER_STAGE_MESH_BIT_EXT)
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