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https://github.com/FFmpeg/FFmpeg.git
synced 2024-12-23 12:43:46 +02:00
use mpeg4audio common code in aac parser
Originally committed as revision 12665 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -326,7 +326,7 @@ OBJS-$(CONFIG_LIBX264) += libx264.o
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OBJS-$(CONFIG_LIBXVID) += libxvidff.o libxvid_rc.o
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OBJS-$(CONFIG_AAC_PARSER) += aac_parser.o aac_ac3_parser.o
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OBJS-$(CONFIG_AAC_PARSER) += aac_parser.o aac_ac3_parser.o mpeg4audio.o
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OBJS-$(CONFIG_AC3_PARSER) += ac3_parser.o ac3tab.o aac_ac3_parser.o
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OBJS-$(CONFIG_CAVSVIDEO_PARSER) += cavs_parser.o
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OBJS-$(CONFIG_DCA_PARSER) += dca_parser.o
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@ -23,21 +23,10 @@
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#include "parser.h"
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#include "aac_ac3_parser.h"
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#include "bitstream.h"
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#include "mpeg4audio.h"
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#define AAC_HEADER_SIZE 7
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static const int aac_sample_rates[16] = {
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96000, 88200, 64000, 48000, 44100, 32000,
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24000, 22050, 16000, 12000, 11025, 8000, 7350
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};
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static const int aac_channels[8] = {
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0, 1, 2, 3, 4, 5, 6, 8
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};
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static int aac_sync(AACAC3ParseContext *hdr_info, AACAC3FrameFlag *flag)
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{
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GetBitContext bits;
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@ -53,11 +42,11 @@ static int aac_sync(AACAC3ParseContext *hdr_info, AACAC3FrameFlag *flag)
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skip_bits1(&bits); /* protection_absent */
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skip_bits(&bits, 2); /* profile_objecttype */
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sr = get_bits(&bits, 4); /* sample_frequency_index */
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if(!aac_sample_rates[sr])
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if(!ff_mpeg4audio_sample_rates[sr])
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return 0;
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skip_bits1(&bits); /* private_bit */
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ch = get_bits(&bits, 3); /* channel_configuration */
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if(!aac_channels[ch])
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if(!ff_mpeg4audio_channels[ch])
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return 0;
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skip_bits1(&bits); /* original/copy */
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skip_bits1(&bits); /* home */
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@ -72,8 +61,8 @@ static int aac_sync(AACAC3ParseContext *hdr_info, AACAC3FrameFlag *flag)
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skip_bits(&bits, 11); /* adts_buffer_fullness */
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rdb = get_bits(&bits, 2); /* number_of_raw_data_blocks_in_frame */
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hdr_info->channels = aac_channels[ch];
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hdr_info->sample_rate = aac_sample_rates[sr];
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hdr_info->channels = ff_mpeg4audio_channels[ch];
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hdr_info->sample_rate = ff_mpeg4audio_sample_rates[sr];
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hdr_info->samples = (rdb + 1) * 1024;
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hdr_info->bit_rate = size * 8 * hdr_info->sample_rate / hdr_info->samples;
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*flag = FRAME_COMPLETE;
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