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ffv1enc_vulkan: disable autodetection of async_depth
The issue is that this could consume gigabytes of VRAM at higher resolutions for not that much of a speedup. Automatic detection was not a good idea as we can't know how much VRAM is actually free. Just remove it.
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@@ -1631,11 +1631,6 @@ static av_cold int vulkan_encode_ffv1_init(AVCodecContext *avctx)
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max_heap_size = max_heap_size - (max_heap_size >> 3);
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max_heap_size = max_heap_size - (max_heap_size >> 3);
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}
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}
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if (!fv->async_depth) {
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fv->async_depth = FFMIN(fv->qf->num, FFMAX(max_heap_size / maxsize, 1));
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fv->async_depth = FFMAX(fv->async_depth, 1);
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}
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av_log(avctx, AV_LOG_INFO, "Async buffers: %zuMiB per context, %zuMiB total, depth: %i\n",
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av_log(avctx, AV_LOG_INFO, "Async buffers: %zuMiB per context, %zuMiB total, depth: %i\n",
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maxsize / (1024*1024),
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maxsize / (1024*1024),
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(fv->async_depth * maxsize) / (1024*1024),
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(fv->async_depth * maxsize) / (1024*1024),
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@@ -1820,7 +1815,7 @@ static const AVOption vulkan_encode_ffv1_options[] = {
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{ .i64 = 0 }, 0, 1, VE },
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{ .i64 = 0 }, 0, 1, VE },
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{ "async_depth", "Internal parallelization depth", OFFSET(async_depth), AV_OPT_TYPE_INT,
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{ "async_depth", "Internal parallelization depth", OFFSET(async_depth), AV_OPT_TYPE_INT,
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{ .i64 = 0 }, 0, INT_MAX, VE },
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{ .i64 = 1 }, 1, INT_MAX, VE },
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{ NULL }
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{ NULL }
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};
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};
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