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vulkan: use push descriptors where possible
Push descriptors are in theory slightly faster, but come with limitations for which we have to check. Either way, they're not difficult to implement, so even though no one should be using peasant-tier descriptors, do it anyway.
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@@ -48,6 +48,7 @@ typedef enum FFVulkanExtensions {
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FF_VK_EXT_COOP_MATRIX = 1ULL << 16, /* VK_KHR_cooperative_matrix */
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FF_VK_EXT_OPTICAL_FLOW = 1ULL << 17, /* VK_NV_optical_flow */
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FF_VK_EXT_SHADER_OBJECT = 1ULL << 18, /* VK_EXT_shader_object */
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FF_VK_EXT_PUSH_DESCRIPTOR = 1ULL << 19, /* VK_KHR_push_descriptor */
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FF_VK_EXT_VIDEO_MAINTENANCE_1 = 1ULL << 27, /* VK_KHR_video_maintenance1 */
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FF_VK_EXT_VIDEO_ENCODE_QUEUE = 1ULL << 28, /* VK_KHR_video_encode_queue */
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@@ -179,6 +180,7 @@ typedef enum FFVulkanExtensions {
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\
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/* Descriptors */ \
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MACRO(1, 1, FF_VK_EXT_NO_FLAG, UpdateDescriptorSets) \
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MACRO(1, 1, FF_VK_EXT_PUSH_DESCRIPTOR, CmdPushDescriptorSetKHR) \
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\
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/* Queries */ \
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MACRO(1, 1, FF_VK_EXT_NO_FLAG, CreateQueryPool) \
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