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snow.c: use av_assert
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -31,9 +31,6 @@
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#include "mathops.h"
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#include "h263.h"
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#undef NDEBUG
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#include <assert.h>
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void ff_snow_inner_add_yblock(const uint8_t *obmc, const int obmc_stride, uint8_t * * block, int b_w, int b_h,
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int src_x, int src_y, int src_stride, slice_buffer * sb, int add, uint8_t * dst8){
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@ -147,7 +144,7 @@ static void mc_block(Plane *p, uint8_t *dst, const uint8_t *src, int stride, int
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int16_t *tmpI= tmpIt;
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uint8_t *tmp2= tmp2t[0];
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const uint8_t *hpel[11];
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assert(dx<16 && dy<16);
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av_assert2(dx<16 && dy<16);
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r= brane[dx + 16*dy]&15;
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l= brane[dx + 16*dy]>>4;
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@ -347,8 +344,8 @@ void ff_snow_pred_block(SnowContext *s, uint8_t *dst, uint8_t *tmp, int stride,
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// assert(b_w == b_h || 2*b_w == b_h || b_w == 2*b_h);
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// assert(!(b_w&(b_w-1)));
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assert(b_w>1 && b_h>1);
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assert((tab_index>=0 && tab_index<4) || b_w==32);
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av_assert2(b_w>1 && b_h>1);
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av_assert2((tab_index>=0 && tab_index<4) || b_w==32);
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if((dx&3) || (dy&3) || !(b_w == b_h || 2*b_w == b_h || b_w == 2*b_h) || (b_w&(b_w-1)) || !s->plane[plane_index].fast_mc )
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mc_block(&s->plane[plane_index], dst, src, stride, b_w, b_h, dx, dy);
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else if(b_w==32){
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@ -363,7 +360,7 @@ void ff_snow_pred_block(SnowContext *s, uint8_t *dst, uint8_t *tmp, int stride,
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s->dsp.put_h264_qpel_pixels_tab[tab_index+1][dy+(dx>>2)](dst ,src + 3 + 3*stride,stride);
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s->dsp.put_h264_qpel_pixels_tab[tab_index+1][dy+(dx>>2)](dst+b_h,src + 3 + b_h + 3*stride,stride);
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}else{
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assert(2*b_w==b_h);
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av_assert2(2*b_w==b_h);
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s->dsp.put_h264_qpel_pixels_tab[tab_index ][dy+(dx>>2)](dst ,src + 3 + 3*stride ,stride);
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s->dsp.put_h264_qpel_pixels_tab[tab_index ][dy+(dx>>2)](dst+b_w*stride,src + 3 + 3*stride+b_w*stride,stride);
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}
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@ -372,7 +369,7 @@ void ff_snow_pred_block(SnowContext *s, uint8_t *dst, uint8_t *tmp, int stride,
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#define mca(dx,dy,b_w)\
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static void mc_block_hpel ## dx ## dy ## b_w(uint8_t *dst, const uint8_t *src, int stride, int h){\
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assert(h==b_w);\
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av_assert2(h==b_w);\
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mc_block(NULL, dst, src-(HTAPS_MAX/2-1)-(HTAPS_MAX/2-1)*stride, stride, b_w, b_w, dx, dy);\
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}
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