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Remove unused softfloat implementation.

The softfloat functionality is unused, not installed and incomplete.
On platforms without floating point units, the compiler provides a softfloat
implementation so there is no point in carrying this code around locally.
This commit is contained in:
Diego Biurrun 2011-05-11 12:22:28 +02:00
parent 2caf19e90f
commit bea705752d
4 changed files with 1 additions and 200 deletions

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@ -19,7 +19,6 @@ integer.c 128bit integer math
lls.c lls.c
mathematics.c greatest common divisor, integer sqrt, integer log2, ... mathematics.c greatest common divisor, integer sqrt, integer log2, ...
mem.c memory allocation routines with guaranteed alignment mem.c memory allocation routines with guaranteed alignment
softfloat.c
Headers: Headers:
bswap.h big/little/native-endian conversion code bswap.h big/little/native-endian conversion code

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@ -75,7 +75,7 @@ OBJS-$(ARCH_ARM) += arm/cpu.o
OBJS-$(ARCH_PPC) += ppc/cpu.o OBJS-$(ARCH_PPC) += ppc/cpu.o
OBJS-$(ARCH_X86) += x86/cpu.o OBJS-$(ARCH_X86) += x86/cpu.o
TESTPROGS = adler32 aes base64 cpu crc des lls md5 pca sha softfloat tree TESTPROGS = adler32 aes base64 cpu crc des lls md5 pca sha tree
TESTPROGS-$(HAVE_LZO1X_999_COMPRESS) += lzo TESTPROGS-$(HAVE_LZO1X_999_COMPRESS) += lzo
DIRS = arm bfin sh4 x86 DIRS = arm bfin sh4 x86

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@ -1,72 +0,0 @@
/*
* copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <inttypes.h>
#include <stdio.h>
#include <assert.h>
#include "softfloat.h"
#include "common.h"
#include "log.h"
#undef printf
int main(void){
SoftFloat one= av_int2sf(1, 0);
SoftFloat sf1, sf2;
double d1, d2;
int i, j;
av_log_set_level(AV_LOG_DEBUG);
d1= 1;
for(i= 0; i<10; i++){
d1= 1/(d1+1);
}
printf("test1 double=%d\n", (int)(d1 * (1<<24)));
sf1= one;
for(i= 0; i<10; i++){
sf1= av_div_sf(one, av_normalize_sf(av_add_sf(one, sf1)));
}
printf("test1 sf =%d\n", av_sf2int(sf1, 24));
for(i= 0; i<100; i++){
START_TIMER
d1= i;
d2= i/100.0;
for(j= 0; j<1000; j++){
d1= (d1+1)*d2;
}
STOP_TIMER("float add mul")
}
printf("test2 double=%d\n", (int)(d1 * (1<<24)));
for(i= 0; i<100; i++){
START_TIMER
sf1= av_int2sf(i, 0);
sf2= av_div_sf(av_int2sf(i, 2), av_int2sf(200, 3));
for(j= 0; j<1000; j++){
sf1= av_mul_sf(av_add_sf(sf1, one),sf2);
}
STOP_TIMER("softfloat add mul")
}
printf("test2 sf =%d (%d %d)\n", av_sf2int(sf1, 24), sf1.exp, sf1.mant);
return 0;
}

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@ -1,126 +0,0 @@
/*
* Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_SOFTFLOAT_H
#define AVUTIL_SOFTFLOAT_H
#include <stdint.h>
#include "common.h"
#define MIN_EXP -126
#define MAX_EXP 126
#define ONE_BITS 29
typedef struct SoftFloat{
int32_t exp;
int32_t mant;
}SoftFloat;
static av_const SoftFloat av_normalize_sf(SoftFloat a){
if(a.mant){
#if 1
while((a.mant + 0x20000000U)<0x40000000U){
a.mant += a.mant;
a.exp -= 1;
}
#else
int s=ONE_BITS + 1 - av_log2(a.mant ^ (a.mant<<1));
a.exp -= s;
a.mant <<= s;
#endif
if(a.exp < MIN_EXP){
a.exp = MIN_EXP;
a.mant= 0;
}
}else{
a.exp= MIN_EXP;
}
return a;
}
static inline av_const SoftFloat av_normalize1_sf(SoftFloat a){
#if 1
if(a.mant + 0x40000000 < 0){
a.exp++;
a.mant>>=1;
}
return a;
#elif 1
int t= a.mant + 0x40000000 < 0;
return (SoftFloat){a.exp+t, a.mant>>t};
#else
int t= (a.mant + 0x40000000U)>>31;
return (SoftFloat){a.exp+t, a.mant>>t};
#endif
}
/**
* @return Will not be more denormalized than a+b. So if either input is
* normalized, then the output will not be worse then the other input.
* If both are normalized, then the output will be normalized.
*/
static inline av_const SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){
a.exp += b.exp;
a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
return av_normalize1_sf(a);
}
/**
* b has to be normalized and not zero.
* @return Will not be more denormalized than a.
*/
static av_const SoftFloat av_div_sf(SoftFloat a, SoftFloat b){
a.exp -= b.exp+1;
a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
return av_normalize1_sf(a);
}
static inline av_const int av_cmp_sf(SoftFloat a, SoftFloat b){
int t= a.exp - b.exp;
if(t<0) return (a.mant >> (-t)) - b.mant ;
else return a.mant - (b.mant >> t);
}
static inline av_const SoftFloat av_add_sf(SoftFloat a, SoftFloat b){
int t= a.exp - b.exp;
if(t<0) return av_normalize1_sf((SoftFloat){b.exp, b.mant + (a.mant >> (-t))});
else return av_normalize1_sf((SoftFloat){a.exp, a.mant + (b.mant >> t )});
}
static inline av_const SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){
return av_add_sf(a, (SoftFloat){b.exp, -b.mant});
}
//FIXME sqrt, log, exp, pow, sin, cos
static inline av_const SoftFloat av_int2sf(int v, int frac_bits){
return av_normalize_sf((SoftFloat){ONE_BITS-frac_bits, v});
}
/**
* Rounding is to -inf.
*/
static inline av_const int av_sf2int(SoftFloat v, int frac_bits){
v.exp += frac_bits - ONE_BITS;
if(v.exp >= 0) return v.mant << v.exp ;
else return v.mant >>(-v.exp);
}
#endif /* AVUTIL_SOFTFLOAT_H */