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Make MSS1 palette opaque.
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@ -554,7 +554,7 @@ static int decode_pal(MSS1Context *ctx, ArithCoder *acoder)
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r = arith_get_bits(acoder, 8);
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g = arith_get_bits(acoder, 8);
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b = arith_get_bits(acoder, 8);
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*pal++ = (r << 16) | (g << 8) | b;
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*pal++ = (0xFF << 24) | (r << 16) | (g << 8) | b;
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}
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return 0;
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@ -803,7 +803,7 @@ static av_cold int mss1_decode_init(AVCodecContext *avctx)
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av_int2float(AV_RB32(avctx->extradata + 44)));
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for (i = 0; i < 256; i++)
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c->pal[i] = AV_RB24(avctx->extradata + 52 + i * 3);
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c->pal[i] = 0xFF << 24 | AV_RB24(avctx->extradata + 52 + i * 3);
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avctx->pix_fmt = PIX_FMT_PAL8;
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