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avcodec/truemotion2: Use av_freep() to avoid leaving stale pointers in memory
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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61fc1cbfbd
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@ -996,14 +996,14 @@ static av_cold int decode_end(AVCodecContext *avctx)
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av_free(l->last);
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av_free(l->last);
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av_free(l->clast);
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av_free(l->clast);
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for (i = 0; i < TM2_NUM_STREAMS; i++)
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for (i = 0; i < TM2_NUM_STREAMS; i++)
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av_free(l->tokens[i]);
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av_freep(&l->tokens[i]);
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if (l->Y1) {
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if (l->Y1) {
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av_free(l->Y1_base);
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av_freep(&l->Y1_base);
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av_free(l->U1_base);
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av_freep(&l->U1_base);
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av_free(l->V1_base);
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av_freep(&l->V1_base);
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av_free(l->Y2_base);
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av_freep(&l->Y2_base);
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av_free(l->U2_base);
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av_freep(&l->U2_base);
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av_free(l->V2_base);
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av_freep(&l->V2_base);
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}
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}
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av_freep(&l->buffer);
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av_freep(&l->buffer);
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l->buffer_size = 0;
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l->buffer_size = 0;
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