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Add channel layout support to the AC-3 decoder and AC-3 parser.
Originally committed as revision 18622 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -85,6 +85,7 @@ get_next:
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avctx->channels = avctx->request_channels;
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} else {
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avctx->channels = s->channels;
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avctx->channel_layout = s->channel_layout;
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}
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avctx->bit_rate = s->bit_rate;
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avctx->frame_size = s->samples;
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@ -48,6 +48,7 @@ typedef struct AACAC3ParseContext {
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int sample_rate;
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int bit_rate;
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int samples;
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int64_t channel_layout;
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int remaining_size;
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uint64_t state;
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@ -100,6 +100,7 @@ typedef struct {
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uint32_t bit_rate;
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uint8_t channels;
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uint16_t frame_size;
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int64_t channel_layout;
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/** @} */
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} AC3HeaderInfo;
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@ -121,6 +121,9 @@ int ff_ac3_parse_header(GetBitContext *gbc, AC3HeaderInfo *hdr)
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(hdr->num_blocks * 256.0));
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hdr->channels = ff_ac3_channels_tab[hdr->channel_mode] + hdr->lfe_on;
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}
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hdr->channel_layout = ff_ac3_channel_layout_tab[hdr->channel_mode];
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if (hdr->lfe_on)
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hdr->channel_layout |= CH_LOW_FREQUENCY;
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return 0;
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}
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@ -174,6 +177,7 @@ static int ac3_sync(uint64_t state, AACAC3ParseContext *hdr_info,
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hdr_info->sample_rate = hdr.sample_rate;
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hdr_info->bit_rate = hdr.bit_rate;
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hdr_info->channels = hdr.channels;
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hdr_info->channel_layout = hdr.channel_layout;
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hdr_info->samples = hdr.num_blocks * 256;
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if(hdr.bitstream_id>10)
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hdr_info->codec_id = CODEC_ID_EAC3;
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@ -285,6 +285,7 @@ static int parse_frame_header(AC3DecodeContext *s)
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/* get decoding parameters from header info */
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s->bit_alloc_params.sr_code = hdr.sr_code;
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s->channel_mode = hdr.channel_mode;
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s->channel_layout = hdr.channel_layout;
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s->lfe_on = hdr.lfe_on;
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s->bit_alloc_params.sr_shift = hdr.sr_shift;
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s->sample_rate = hdr.sample_rate;
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@ -1307,8 +1308,10 @@ static int ac3_decode_frame(AVCodecContext * avctx, void *data, int *data_size,
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avctx->request_channels < s->channels) {
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s->out_channels = avctx->request_channels;
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s->output_mode = avctx->request_channels == 1 ? AC3_CHMODE_MONO : AC3_CHMODE_STEREO;
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s->channel_layout = ff_ac3_channel_layout_tab[s->output_mode];
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}
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avctx->channels = s->out_channels;
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avctx->channel_layout = s->channel_layout;
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/* set downmixing coefficients if needed */
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if(s->channels != s->out_channels && !((s->output_mode & AC3_OUTPUT_LFEON) &&
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@ -58,6 +58,7 @@ typedef struct {
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int sample_rate; ///< sample frequency, in Hz
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int num_blocks; ///< number of audio blocks
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int channel_mode; ///< channel mode (acmod)
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int channel_layout; ///< channel layout
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int lfe_on; ///< lfe channel in use
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int channel_map; ///< custom channel map
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int center_mix_level; ///< Center mix level index
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@ -24,6 +24,7 @@
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* tables taken directly from the AC-3 spec.
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*/
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#include "avcodec.h"
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#include "ac3tab.h"
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/**
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@ -79,6 +80,20 @@ const uint8_t ff_ac3_channels_tab[8] = {
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2, 1, 2, 3, 3, 4, 4, 5
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};
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/**
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* Maps audio coding mode (acmod) to channel layout mask.
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*/
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const uint16_t ff_ac3_channel_layout_tab[8] = {
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CH_LAYOUT_STEREO,
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CH_LAYOUT_MONO,
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CH_LAYOUT_STEREO,
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CH_LAYOUT_SURROUND,
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CH_LAYOUT_2_1,
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CH_LAYOUT_4POINT0,
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CH_LAYOUT_2_2,
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CH_LAYOUT_5POINT0
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};
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#define COMMON_CHANNEL_MAP \
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{ { 0, 1, }, { 0, 1, 2, } },\
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{ { 0, }, { 0, 1, } },\
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@ -26,6 +26,7 @@
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extern const uint16_t ff_ac3_frame_size_tab[38][3];
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extern const uint8_t ff_ac3_channels_tab[8];
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extern const uint16_t ff_ac3_channel_layout_tab[8];
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extern const uint8_t ff_ac3_enc_channel_map[8][2][6];
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extern const uint8_t ff_ac3_dec_channel_map[8][2][6];
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extern const uint16_t ff_ac3_sample_rate_tab[3];
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