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avfilter/vf_colorbalance: switch to floats
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@@ -36,9 +36,9 @@ typedef struct ThreadData {
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} ThreadData;
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} ThreadData;
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typedef struct Range {
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typedef struct Range {
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double shadows;
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float shadows;
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double midtones;
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float midtones;
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double highlights;
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float highlights;
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} Range;
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} Range;
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typedef struct ColorBalanceContext {
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typedef struct ColorBalanceContext {
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@@ -59,16 +59,16 @@ typedef struct ColorBalanceContext {
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#define OFFSET(x) offsetof(ColorBalanceContext, x)
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#define OFFSET(x) offsetof(ColorBalanceContext, x)
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#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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static const AVOption colorbalance_options[] = {
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static const AVOption colorbalance_options[] = {
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{ "rs", "set red shadows", OFFSET(cyan_red.shadows), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "rs", "set red shadows", OFFSET(cyan_red.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "gs", "set green shadows", OFFSET(magenta_green.shadows), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "gs", "set green shadows", OFFSET(magenta_green.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "bs", "set blue shadows", OFFSET(yellow_blue.shadows), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "bs", "set blue shadows", OFFSET(yellow_blue.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "rm", "set red midtones", OFFSET(cyan_red.midtones), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "rm", "set red midtones", OFFSET(cyan_red.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "gm", "set green midtones", OFFSET(magenta_green.midtones), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "gm", "set green midtones", OFFSET(magenta_green.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "bm", "set blue midtones", OFFSET(yellow_blue.midtones), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "bm", "set blue midtones", OFFSET(yellow_blue.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "rh", "set red highlights", OFFSET(cyan_red.highlights), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "rh", "set red highlights", OFFSET(cyan_red.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "gh", "set green highlights", OFFSET(magenta_green.highlights), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "gh", "set green highlights", OFFSET(magenta_green.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "bh", "set blue highlights", OFFSET(yellow_blue.highlights), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
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{ "bh", "set blue highlights", OFFSET(yellow_blue.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
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{ "pl", "preserve lightness", OFFSET(preserve_lightness), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS },
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{ "pl", "preserve lightness", OFFSET(preserve_lightness), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS },
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{ NULL }
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{ NULL }
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};
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};
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@@ -98,35 +98,35 @@ static int query_formats(AVFilterContext *ctx)
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return ff_set_common_formats(ctx, fmts_list);
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return ff_set_common_formats(ctx, fmts_list);
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}
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}
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static double get_component(double v, double l,
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static float get_component(float v, float l,
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double s, double m, double h)
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float s, float m, float h)
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{
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{
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const double a = 4, b = 0.333, scale = 0.7;
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const float a = 4.f, b = 0.333f, scale = 0.7f;
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s *= av_clipd((b - l) * a + 0.5, 0, 1) * scale;
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s *= av_clipf((b - l) * a + 0.5f, 0, 1) * scale;
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m *= av_clipd((l - b) * a + 0.5, 0, 1) * av_clipd((1.0 - l - b) * a + 0.5, 0, 1) * scale;
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m *= av_clipf((l - b) * a + 0.5f, 0, 1) * av_clipf((1.0 - l - b) * a + 0.5f, 0, 1) * scale;
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h *= av_clipd((l + b - 1) * a + 0.5, 0, 1) * scale;
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h *= av_clipf((l + b - 1) * a + 0.5f, 0, 1) * scale;
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v += s;
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v += s;
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v += m;
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v += m;
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v += h;
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v += h;
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return av_clipd(v, 0, 1);
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return av_clipf(v, 0, 1);
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}
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}
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static double hfun(double n, double h, double s, double l)
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static float hfun(float n, float h, float s, float l)
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{
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{
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double a = s * FFMIN(l, 1. - l);
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float a = s * FFMIN(l, 1. - l);
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double k = fmod(n + h / 30., 12.);
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float k = fmodf(n + h / 30.f, 12.f);
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return av_clipd(l - a * FFMAX(FFMIN3(k - 3, 9 - k, 1), -1.), 0, 1);
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return av_clipf(l - a * FFMAX(FFMIN3(k - 3.f, 9.f - k, 1), -1.f), 0, 1);
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}
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}
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static void preservel(double *r, double *g, double *b, double l)
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static void preservel(float *r, float *g, float *b, float l)
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{
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{
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double max = FFMAX3(*r, *g, *b);
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float max = FFMAX3(*r, *g, *b);
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double min = FFMIN3(*r, *g, *b);
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float min = FFMIN3(*r, *g, *b);
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double h, s;
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float h, s;
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l *= 0.5;
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l *= 0.5;
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@@ -171,15 +171,15 @@ static int color_balance8_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_j
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uint8_t *dstb = out->data[1] + slice_start * out->linesize[1];
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uint8_t *dstb = out->data[1] + slice_start * out->linesize[1];
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uint8_t *dstr = out->data[2] + slice_start * out->linesize[2];
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uint8_t *dstr = out->data[2] + slice_start * out->linesize[2];
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uint8_t *dsta = out->data[3] + slice_start * out->linesize[3];
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uint8_t *dsta = out->data[3] + slice_start * out->linesize[3];
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const double max = s->max;
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const float max = s->max;
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int i, j;
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int i, j;
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for (i = slice_start; i < slice_end; i++) {
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for (i = slice_start; i < slice_end; i++) {
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for (j = 0; j < out->width; j++) {
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for (j = 0; j < out->width; j++) {
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double r = srcr[j] / max;
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float r = srcr[j] / max;
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double g = srcg[j] / max;
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float g = srcg[j] / max;
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double b = srcb[j] / max;
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float b = srcb[j] / max;
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const double l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
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const float l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
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r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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@@ -225,15 +225,15 @@ static int color_balance16_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_
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uint16_t *dstr = (uint16_t *)out->data[2] + slice_start * out->linesize[2] / 2;
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uint16_t *dstr = (uint16_t *)out->data[2] + slice_start * out->linesize[2] / 2;
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uint16_t *dsta = (uint16_t *)out->data[3] + slice_start * out->linesize[3] / 2;
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uint16_t *dsta = (uint16_t *)out->data[3] + slice_start * out->linesize[3] / 2;
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const int depth = s->depth;
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const int depth = s->depth;
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const double max = s->max;
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const float max = s->max;
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int i, j;
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int i, j;
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for (i = slice_start; i < slice_end; i++) {
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for (i = slice_start; i < slice_end; i++) {
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for (j = 0; j < out->width; j++) {
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for (j = 0; j < out->width; j++) {
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double r = srcr[j] / max;
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float r = srcr[j] / max;
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double g = srcg[j] / max;
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float g = srcg[j] / max;
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double b = srcb[j] / max;
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float b = srcb[j] / max;
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const double l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
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const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
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r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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@@ -276,7 +276,7 @@ static int color_balance8(AVFilterContext *ctx, void *arg, int jobnr, int nb_job
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const uint8_t goffset = s->rgba_map[G];
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const uint8_t goffset = s->rgba_map[G];
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const uint8_t boffset = s->rgba_map[B];
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const uint8_t boffset = s->rgba_map[B];
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const uint8_t aoffset = s->rgba_map[A];
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const uint8_t aoffset = s->rgba_map[A];
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const double max = s->max;
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const float max = s->max;
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const int step = s->step;
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const int step = s->step;
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uint8_t *dstrow;
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uint8_t *dstrow;
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int i, j;
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int i, j;
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@@ -287,10 +287,10 @@ static int color_balance8(AVFilterContext *ctx, void *arg, int jobnr, int nb_job
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uint8_t *dst = dstrow;
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uint8_t *dst = dstrow;
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for (j = 0; j < outlink->w * step; j += step) {
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for (j = 0; j < outlink->w * step; j += step) {
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double r = src[j + roffset] / max;
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float r = src[j + roffset] / max;
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double g = src[j + goffset] / max;
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float g = src[j + goffset] / max;
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double b = src[j + boffset] / max;
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float b = src[j + boffset] / max;
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const double l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
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const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
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r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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@@ -329,7 +329,7 @@ static int color_balance16(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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const uint8_t aoffset = s->rgba_map[A];
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const uint8_t aoffset = s->rgba_map[A];
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const int step = s->step / 2;
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const int step = s->step / 2;
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const int depth = s->depth;
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const int depth = s->depth;
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const double max = s->max;
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const float max = s->max;
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uint16_t *dstrow;
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uint16_t *dstrow;
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int i, j;
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int i, j;
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@@ -339,10 +339,10 @@ static int color_balance16(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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uint16_t *dst = dstrow;
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uint16_t *dst = dstrow;
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for (j = 0; j < outlink->w * step; j += step) {
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for (j = 0; j < outlink->w * step; j += step) {
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double r = src[j + roffset] / max;
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float r = src[j + roffset] / max;
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double g = src[j + goffset] / max;
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float g = src[j + goffset] / max;
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double b = src[j + boffset] / max;
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float b = src[j + boffset] / max;
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const double l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
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const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
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r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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