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avfilter/vf_lenscorrection: get rid of some floats
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@@ -56,9 +56,9 @@ AVFILTER_DEFINE_CLASS(lenscorrection);
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typedef struct ThreadData {
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typedef struct ThreadData {
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AVFrame *in, *out;
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AVFrame *in, *out;
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float w, h;
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int w, h;
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int plane;
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int plane;
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float xcenter, ycenter;
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int xcenter, ycenter;
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float k1, k2;
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float k1, k2;
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} ThreadData;
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} ThreadData;
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@@ -68,9 +68,9 @@ static int filter_slice(AVFilterContext *ctx, void *arg, int job, int nb_jobs)
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AVFrame *in = td->in;
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AVFrame *in = td->in;
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AVFrame *out = td->out;
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AVFrame *out = td->out;
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const float w = td->w, h = td->h;
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const int w = td->w, h = td->h;
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const float xcenter = td->xcenter;
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const int xcenter = td->xcenter;
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const float ycenter = td->ycenter;
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const int ycenter = td->ycenter;
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const float r2inv = 4.0 / (w * w + h * h);
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const float r2inv = 4.0 / (w * w + h * h);
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const float k1 = td->k1;
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const float k1 = td->k1;
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const float k2 = td->k2;
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const float k2 = td->k2;
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@@ -83,12 +83,12 @@ static int filter_slice(AVFilterContext *ctx, void *arg, int job, int nb_jobs)
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uint8_t *outrow = out->data[plane] + start * outlinesize;
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uint8_t *outrow = out->data[plane] + start * outlinesize;
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int i;
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int i;
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for (i = start; i < end; i++, outrow += outlinesize) {
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for (i = start; i < end; i++, outrow += outlinesize) {
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const float off_y = i - ycenter;
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const int off_y = i - ycenter;
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const float off_y2 = off_y * off_y;
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const int off_y2 = off_y * off_y;
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uint8_t *out = outrow;
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uint8_t *out = outrow;
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int j;
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int j;
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for (j = 0; j < w; j++) {
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for (j = 0; j < w; j++) {
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const float off_x = j - xcenter;
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const int off_x = j - xcenter;
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const float r2 = (off_x * off_x + off_y2) * r2inv;
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const float r2 = (off_x * off_x + off_y2) * r2inv;
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const float radius_mult = 1.0f + r2 * k1 + r2 * r2 * k2;
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const float radius_mult = 1.0f + r2 * k1 + r2 * r2 * k2;
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const int x = xcenter + radius_mult * off_x + 0.5f;
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const int x = xcenter + radius_mult * off_x + 0.5f;
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@@ -147,10 +147,10 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *in)
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for (plane = 0; plane < rect->nb_planes; ++plane) {
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for (plane = 0; plane < rect->nb_planes; ++plane) {
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int hsub = plane == 1 || plane == 2 ? rect->hsub : 0;
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int hsub = plane == 1 || plane == 2 ? rect->hsub : 0;
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int vsub = plane == 1 || plane == 2 ? rect->vsub : 0;
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int vsub = plane == 1 || plane == 2 ? rect->vsub : 0;
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float hdiv = 1 << hsub;
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int hdiv = 1 << hsub;
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float vdiv = 1 << vsub;
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int vdiv = 1 << vsub;
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float w = rect->width / hdiv;
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int w = rect->width / hdiv;
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float h = rect->height / vdiv;
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int h = rect->height / vdiv;
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ThreadData td = {
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ThreadData td = {
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.in = in,
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.in = in,
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.out = out,
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.out = out,
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