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ac3_fixed: fix computation of spx_noise_blend

It was set to 1 instead of sqrt(3)

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
Christophe Gisquet 2015-03-14 11:48:58 +00:00 committed by Michael Niedermayer
parent b083440060
commit c4bf3833f4

View File

@ -939,7 +939,7 @@ static int decode_audio_block(AC3DecodeContext *s, int blk)
nblend = 0; nblend = 0;
sblend = 0x800000; sblend = 0x800000;
} else if (nratio > 0x7fffff) { } else if (nratio > 0x7fffff) {
nblend = 0x800000; nblend = 14529495; // sqrt(3) in FP.23
sblend = 0; sblend = 0;
} else { } else {
nblend = fixed_sqrt(nratio, 23); nblend = fixed_sqrt(nratio, 23);