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lavc/texturedsp: fix premult2straight inversion
This function should convert premultiplied alpha to straight, but does the opposite. Signed-off-by: Connor Worley <connorbworley@gmail.com>
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f6ec01147f
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@ -175,9 +175,12 @@ static av_always_inline void premult2straight(uint8_t *src)
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int b = src[2];
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int a = src[3]; /* unchanged */
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src[0] = (uint8_t) r * a / 255;
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src[1] = (uint8_t) g * a / 255;
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src[2] = (uint8_t) b * a / 255;
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if (a == 0)
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return;
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src[0] = (uint8_t) FFMIN(r * 255 / a, 255);
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src[1] = (uint8_t) FFMIN(g * 255 / a, 255);
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src[2] = (uint8_t) FFMIN(b * 255 / a, 255);
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}
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/**
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@ -3,4 +3,4 @@
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#codec_id 0: rawvideo
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#dimensions 0: 64x64
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#sar 0: 0/1
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0, 0, 0, 1, 16384, 0x11cebeb0
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0, 0, 0, 1, 16384, 0xd7f7241b
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@ -3,4 +3,4 @@
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#codec_id 0: rawvideo
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#dimensions 0: 64x64
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#sar 0: 0/1
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0, 0, 0, 1, 16384, 0x31aaacd6
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0, 0, 0, 1, 16384, 0xf18d4216
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