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ffv1: split clear_slice_state() out so individual slices can be cleared.
This allows us to clear outside of the main thread for example. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -1118,11 +1118,9 @@ static av_cold int encode_init(AVCodecContext *avctx)
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#endif /* CONFIG_FFV1_ENCODER */
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static void clear_state(FFV1Context *f){
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int i, si, j;
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static void clear_slice_state(FFV1Context *f, FFV1Context *fs){
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int i, j;
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for(si=0; si<f->slice_count; si++){
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FFV1Context *fs= f->slice_context[si];
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for(i=0; i<f->plane_count; i++){
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PlaneContext *p= &fs->plane[i];
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@ -1143,6 +1141,14 @@ static void clear_state(FFV1Context *f){
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}
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}
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}
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}
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static void clear_state(FFV1Context *f){
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int si;
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for(si=0; si<f->slice_count; si++){
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FFV1Context *fs= f->slice_context[si];
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clear_slice_state(f, fs);
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}
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}
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