diff --git a/doc/general.texi b/doc/general.texi index 2aa7d5a58f..3d6bf78640 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -168,7 +168,7 @@ library: @item AST @tab X @tab X @tab Audio format used on the Nintendo Wii. @item AVI @tab X @tab X -@item AVISynth @tab @tab X +@item AviSynth @tab @tab X @item AVR @tab @tab X @tab Audio format used on Mac. @item AVS @tab @tab X diff --git a/libavfilter/vf_gradfun.c b/libavfilter/vf_gradfun.c index f9dec77185..e615e1e592 100644 --- a/libavfilter/vf_gradfun.c +++ b/libavfilter/vf_gradfun.c @@ -25,7 +25,7 @@ * libmpcodecs/vf_gradfun.c * * Apply a boxblur debanding algorithm (based on the gradfun2db - * Avisynth filter by prunedtree). + * AviSynth filter by prunedtree). * Foreach pixel, if it's within threshold of the blurred value, make it closer. * So now we have a smoothed and higher bitdepth version of all the shallow * gradients, while leaving detailed areas untouched.