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fraps: frame threading support.
Codec is too simple to gain much from it at lower resolutions, but should help at very high resolutions, particularly for v3 and v5 where a not too optimized pseudo-YUV to RGB is done in the codec. Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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@ -36,6 +36,7 @@
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#include "huffman.h"
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#include "bytestream.h"
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#include "dsputil.h"
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#include "thread.h"
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#define FPS_TAG MKTAG('F', 'P', 'S', 'x')
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@ -199,12 +200,12 @@ static int decode_frame(AVCodecContext *avctx,
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}
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if (f->data[0])
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avctx->release_buffer(avctx, f);
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ff_thread_release_buffer(avctx, f);
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f->pict_type = AV_PICTURE_TYPE_I;
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f->key_frame = 1;
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f->reference = 0;
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f->buffer_hints = FF_BUFFER_HINTS_VALID;
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if (avctx->get_buffer(avctx, f)) {
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if (ff_thread_get_buffer(avctx, f)) {
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av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
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return -1;
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}
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@ -315,6 +316,6 @@ AVCodec ff_fraps_decoder = {
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.init = decode_init,
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.close = decode_end,
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.decode = decode_frame,
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.capabilities = CODEC_CAP_DR1,
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.capabilities = CODEC_CAP_DR1 | CODEC_CAP_FRAME_THREADS,
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.long_name = NULL_IF_CONFIG_SMALL("Fraps"),
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};
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