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fixed a bug which caused horizontal lines
Originally committed as revision 2268 to svn://svn.mplayerhq.hu/mplayer/trunk/postproc
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@ -254,9 +254,9 @@ canMMX2BeUsed= (s_xinc <= 0x10000 && (dstw&31)==0) ? 1 : 0;
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// points to the dst Pixels center in the source (0 is the center of pixel 0,0 in src)
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// points to the dst Pixels center in the source (0 is the center of pixel 0,0 in src)
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int srcuvpos= s_srcypos + s_yinc/2 - 0x8000;
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int srcuvpos= s_srcypos + s_yinc/2 - 0x8000;
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int y1=(srcuvpos + 0x1FFFF)>>17; // first chrominance source line number below the dst line
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int y1=(srcuvpos + 0x1FFFF)>>17; // first chrominance source line number below the dst line
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int yalpha=(s_srcypos&0xFFFF)>>7;
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int yalpha=((s_srcypos-1)&0xFFFF)>>7;
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int yalpha1=yalpha^511;
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int yalpha1=yalpha^511;
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int uvalpha=(srcuvpos&0x1FFFF)>>8;
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int uvalpha=((srcuvpos-1)&0x1FFFF)>>8;
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int uvalpha1=uvalpha^511;
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int uvalpha1=uvalpha^511;
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uint16_t *buf0=pix_buf_y[y0&1]; // top line of the interpolated slice
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uint16_t *buf0=pix_buf_y[y0&1]; // top line of the interpolated slice
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uint16_t *buf1=pix_buf_y[((y0+1)&1)]; // bottom line of the interpolated slice
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uint16_t *buf1=pix_buf_y[((y0+1)&1)]; // bottom line of the interpolated slice
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@ -254,9 +254,9 @@ canMMX2BeUsed= (s_xinc <= 0x10000 && (dstw&31)==0) ? 1 : 0;
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// points to the dst Pixels center in the source (0 is the center of pixel 0,0 in src)
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// points to the dst Pixels center in the source (0 is the center of pixel 0,0 in src)
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int srcuvpos= s_srcypos + s_yinc/2 - 0x8000;
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int srcuvpos= s_srcypos + s_yinc/2 - 0x8000;
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int y1=(srcuvpos + 0x1FFFF)>>17; // first chrominance source line number below the dst line
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int y1=(srcuvpos + 0x1FFFF)>>17; // first chrominance source line number below the dst line
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int yalpha=(s_srcypos&0xFFFF)>>7;
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int yalpha=((s_srcypos-1)&0xFFFF)>>7;
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int yalpha1=yalpha^511;
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int yalpha1=yalpha^511;
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int uvalpha=(srcuvpos&0x1FFFF)>>8;
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int uvalpha=((srcuvpos-1)&0x1FFFF)>>8;
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int uvalpha1=uvalpha^511;
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int uvalpha1=uvalpha^511;
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uint16_t *buf0=pix_buf_y[y0&1]; // top line of the interpolated slice
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uint16_t *buf0=pix_buf_y[y0&1]; // top line of the interpolated slice
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uint16_t *buf1=pix_buf_y[((y0+1)&1)]; // bottom line of the interpolated slice
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uint16_t *buf1=pix_buf_y[((y0+1)&1)]; // bottom line of the interpolated slice
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