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avfilter/vf_thumbnail: support more planar formats
This adds support for high bit depth formats, as well as formats with fewer than 3 planes. The implementation for HBD is the same as for 8 bit formats, just right shifted to 8 bits. It's worth pointing out that this also works for HDR formats (and even DV), because the underlying implementation is just trying to minimize the histogram difference. If anything, using a HDR format will result in a *more* accurate detection, because HDR formats tend to be more perceptually uniform.
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@ -53,6 +53,8 @@ typedef struct ThumbContext {
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int planewidth[4];
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int planeheight[4];
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int planes;
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int bitdepth;
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} ThumbContext;
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#define OFFSET(x) offsetof(ThumbContext, x)
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@ -194,7 +196,7 @@ static int do_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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}
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break;
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default:
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for (int plane = 0; plane < 3; plane++) {
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for (int plane = 0; plane < s->planes; plane++) {
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const int slice_start = (s->planeheight[plane] * jobnr) / nb_jobs;
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const int slice_end = (s->planeheight[plane] * (jobnr+1)) / nb_jobs;
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const uint8_t *p = frame->data[plane] + slice_start * frame->linesize[plane];
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@ -202,12 +204,23 @@ static int do_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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const int planewidth = s->planewidth[plane];
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int *hhist = hist + 256 * plane;
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if (s->bitdepth > 8) {
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const uint16_t *p16 = (const uint16_t *) p;
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const int shift = s->bitdepth - 8;
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for (int j = slice_start; j < slice_end; j++) {
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for (int i = 0; i < planewidth; i++)
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hhist[(p16[i] >> shift) & 0xFF]++;
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p16 += linesize >> 1;
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}
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} else {
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for (int j = slice_start; j < slice_end; j++) {
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for (int i = 0; i < planewidth; i++)
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hhist[p[i]]++;
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p += linesize;
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}
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}
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}
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break;
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}
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@ -286,6 +299,8 @@ static int config_props(AVFilterLink *inlink)
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s->planewidth[0] = s->planewidth[3] = inlink->w;
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s->planeheight[1] = s->planeheight[2] = AV_CEIL_RSHIFT(inlink->h, desc->log2_chroma_h);
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s->planeheight[0] = s->planeheight[3] = inlink->h;
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s->planes = av_pix_fmt_count_planes(inlink->format) - !!(desc->flags & AV_PIX_FMT_FLAG_ALPHA);
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s->bitdepth = desc->comp[0].depth;
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return 0;
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}
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