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fbdev: simplify logic in fbdev_read_packet()
Signed-off-by: Stefano Sabatini <stefano.sabatini-lala@poste.it>
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@ -189,22 +189,20 @@ static int fbdev_read_packet(AVFormatContext *avctx, AVPacket *pkt)
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fbdev->time_frame = av_gettime();
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/* wait based on the frame rate */
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while (1) {
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curtime = av_gettime();
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delay = fbdev->time_frame - curtime;
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av_dlog(avctx,
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"time_frame:%"PRId64" curtime:%"PRId64" delay:%"PRId64"\n",
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fbdev->time_frame, curtime, delay);
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if (delay <= 0) {
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fbdev->time_frame += INT64_C(1000000) * av_q2d(fbdev->time_base);
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break;
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}
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curtime = av_gettime();
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delay = fbdev->time_frame - curtime;
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av_dlog(avctx,
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"time_frame:%"PRId64" curtime:%"PRId64" delay:%"PRId64"\n",
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fbdev->time_frame, curtime, delay);
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if (delay > 0) {
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if (avctx->flags & AVFMT_FLAG_NONBLOCK)
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return AVERROR(EAGAIN);
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ts.tv_sec = delay / 1000000;
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ts.tv_nsec = (delay % 1000000) * 1000;
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while (nanosleep(&ts, &ts) < 0 && errno == EINTR);
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}
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/* compute the time of the next frame */
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fbdev->time_frame += INT64_C(1000000) * av_q2d(fbdev->time_base);
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if ((ret = av_new_packet(pkt, fbdev->frame_size)) < 0)
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return ret;
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