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Correctly handle case where buffer is 100% full
Originally committed as revision 12389 to svn://svn.ffmpeg.org/ffmpeg/trunk
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fd9da08703
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@ -189,7 +189,7 @@ static int shall_we_drop(struct vfw_ctx *ctx)
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const int ndropscores = sizeof(dropscore)/sizeof(dropscore[0]);
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const int ndropscores = sizeof(dropscore)/sizeof(dropscore[0]);
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unsigned int buffer_fullness = (ctx->curbufsize*100)/s->max_picture_buffer;
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unsigned int buffer_fullness = (ctx->curbufsize*100)/s->max_picture_buffer;
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if(dropscore[++ctx->frame_num%ndropscores] < buffer_fullness) {
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if(dropscore[++ctx->frame_num%ndropscores] <= buffer_fullness) {
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av_log(ctx->s, AV_LOG_ERROR,
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av_log(ctx->s, AV_LOG_ERROR,
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"real-time buffer %d%% full! frame dropped!\n", buffer_fullness);
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"real-time buffer %d%% full! frame dropped!\n", buffer_fullness);
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return 1;
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return 1;
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