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h264_redundant_pps: Avoid allocations and copies of packet structures
This commit changes h264_redundant_pps to (a) use ff_bsf_get_packet_ref instead of ff_bsf_get_packet (thereby avoiding one malloc and free per filtered packet) and (b) to use only one packet structure at all, thereby avoiding a call to av_packet_copy_props. (b) has been made possible by the recent changes to ff_cbs_write_packet. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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@ -66,19 +66,18 @@ static int h264_redundant_pps_fixup_slice(H264RedundantPPSContext *ctx,
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return 0;
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}
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static int h264_redundant_pps_filter(AVBSFContext *bsf, AVPacket *out)
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static int h264_redundant_pps_filter(AVBSFContext *bsf, AVPacket *pkt)
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{
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H264RedundantPPSContext *ctx = bsf->priv_data;
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AVPacket *in;
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CodedBitstreamFragment *au = &ctx->access_unit;
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int au_has_sps;
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int err, i;
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err = ff_bsf_get_packet(bsf, &in);
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err = ff_bsf_get_packet_ref(bsf, pkt);
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if (err < 0)
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return err;
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err = ff_cbs_read_packet(ctx->input, au, in);
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err = ff_cbs_read_packet(ctx->input, au, pkt);
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if (err < 0)
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goto fail;
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@ -94,7 +93,7 @@ static int h264_redundant_pps_filter(AVBSFContext *bsf, AVPacket *out)
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goto fail;
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if (!au_has_sps) {
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av_log(bsf, AV_LOG_VERBOSE, "Deleting redundant PPS "
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"at %"PRId64".\n", in->pts);
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"at %"PRId64".\n", pkt->pts);
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err = ff_cbs_delete_unit(ctx->input, au, i);
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if (err < 0)
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goto fail;
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@ -107,21 +106,15 @@ static int h264_redundant_pps_filter(AVBSFContext *bsf, AVPacket *out)
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}
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}
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err = ff_cbs_write_packet(ctx->output, out, au);
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if (err < 0)
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goto fail;
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err = av_packet_copy_props(out, in);
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err = ff_cbs_write_packet(ctx->output, pkt, au);
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if (err < 0)
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goto fail;
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err = 0;
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fail:
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ff_cbs_fragment_reset(ctx->output, au);
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av_packet_free(&in);
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if (err < 0)
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av_packet_unref(out);
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av_packet_unref(pkt);
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return err;
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}
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