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ffplay: use framedrop by default when sync is not done to video
When using external sync, framedrop is perfectly fine. Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
4
ffplay.c
4
ffplay.c
@@ -1217,7 +1217,7 @@ retry:
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if (is->pictq_size > 1) {
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if (is->pictq_size > 1) {
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VideoPicture *nextvp = &is->pictq[(is->pictq_rindex + 1) % VIDEO_PICTURE_QUEUE_SIZE];
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VideoPicture *nextvp = &is->pictq[(is->pictq_rindex + 1) % VIDEO_PICTURE_QUEUE_SIZE];
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duration = nextvp->pts - vp->pts;
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duration = nextvp->pts - vp->pts;
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if((framedrop>0 || (framedrop && is->audio_st)) && time > is->frame_timer + duration){
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if((framedrop>0 || (framedrop && is->av_sync_type != AV_SYNC_VIDEO_MASTER)) && time > is->frame_timer + duration){
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is->frame_drops_late++;
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is->frame_drops_late++;
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pictq_next_picture(is);
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pictq_next_picture(is);
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goto retry;
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goto retry;
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@@ -1535,7 +1535,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
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}
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}
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if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) || is->av_sync_type == AV_SYNC_EXTERNAL_CLOCK) &&
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if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) || is->av_sync_type == AV_SYNC_EXTERNAL_CLOCK) &&
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(framedrop>0 || (framedrop && is->audio_st))) {
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(framedrop>0 || (framedrop && is->av_sync_type != AV_SYNC_VIDEO_MASTER))) {
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SDL_LockMutex(is->pictq_mutex);
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SDL_LockMutex(is->pictq_mutex);
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if (is->frame_last_pts != AV_NOPTS_VALUE && *pts) {
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if (is->frame_last_pts != AV_NOPTS_VALUE && *pts) {
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double clockdiff = get_video_clock(is) - get_master_clock(is);
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double clockdiff = get_video_clock(is) - get_master_clock(is);
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