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swr: move silence buffer to context to avoid per use malloc/free
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -217,6 +217,7 @@ av_cold void swr_free(SwrContext **ss){
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free_temp(&s->midbuf);
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free_temp(&s->preout);
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free_temp(&s->in_buffer);
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free_temp(&s->silence);
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free_temp(&s->drop_temp);
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free_temp(&s->dither.noise);
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free_temp(&s->dither.temp);
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@ -240,6 +241,7 @@ av_cold int swr_init(struct SwrContext *s){
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free_temp(&s->midbuf);
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free_temp(&s->preout);
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free_temp(&s->in_buffer);
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free_temp(&s->silence);
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free_temp(&s->drop_temp);
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free_temp(&s->dither.noise);
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free_temp(&s->dither.temp);
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@ -359,6 +361,7 @@ av_assert0(s->out.ch_count);
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s->resample_first= RSC*s->out.ch_count/s->in.ch_count - RSC < s->out_sample_rate/(float)s-> in_sample_rate - 1.0;
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s->in_buffer= s->in;
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s->silence = s->in;
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s->drop_temp= s->out;
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if(!s->resample && !s->rematrix && !s->channel_map && !s->dither.method){
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@ -807,26 +810,22 @@ int swr_drop_output(struct SwrContext *s, int count){
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int swr_inject_silence(struct SwrContext *s, int count){
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int ret, i;
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AudioData silence = s->in;
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uint8_t *tmp_arg[SWR_CH_MAX];
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if(count <= 0)
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return 0;
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silence.count = 0;
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silence.data = NULL;
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if((ret=swri_realloc_audio(&silence, count))<0)
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if((ret=swri_realloc_audio(&s->silence, count))<0)
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return ret;
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if(silence.planar) for(i=0; i<silence.ch_count; i++) {
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memset(silence.ch[i], silence.bps==1 ? 0x80 : 0, count*silence.bps);
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if(s->silence.planar) for(i=0; i<s->silence.ch_count; i++) {
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memset(s->silence.ch[i], s->silence.bps==1 ? 0x80 : 0, count*s->silence.bps);
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} else
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memset(silence.ch[0], silence.bps==1 ? 0x80 : 0, count*silence.bps*silence.ch_count);
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memset(s->silence.ch[0], s->silence.bps==1 ? 0x80 : 0, count*s->silence.bps*s->silence.ch_count);
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reversefill_audiodata(&silence, tmp_arg);
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reversefill_audiodata(&s->silence, tmp_arg);
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av_log(s, AV_LOG_VERBOSE, "adding %d audio samples of silence\n", count);
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ret = swr_convert(s, NULL, 0, (const uint8_t**)tmp_arg, count);
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av_freep(&silence.data);
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return ret;
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}
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@ -113,6 +113,7 @@ struct SwrContext {
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AudioData preout; ///< pre-output audio data: used for rematrix/resample
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AudioData out; ///< converted output audio data
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AudioData in_buffer; ///< cached audio data (convert and resample purpose)
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AudioData silence; ///< temporary with silence
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AudioData drop_temp; ///< temporary used to discard output
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int in_buffer_index; ///< cached buffer position
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int in_buffer_count; ///< cached buffer length
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