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avcodec/mediacodecdec: wait on first frame after input buffers are full

The output_buffer_count==0 special case is no longer required, and
can cause spurious EAGAIN to surface to the user when input buffers
are filled up. Since the caller now knows if the decoder is accepting
new input (via current_input_buffer>=0), let the wait parameter
control whether we block or not.

Signed-off-by: Aman Gupta <aman@tmm1.net>
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
(cherry picked from commit a75bb5496ac6e7e194f1c6fd3b87f02a52e74adb)
This commit is contained in:
Aman Gupta 2018-04-24 18:54:45 -07:00
parent df2c811b7c
commit db5631e408
2 changed files with 1 additions and 8 deletions

@ -443,8 +443,6 @@ static int mediacodec_dec_flush_codec(AVCodecContext *avctx, MediaCodecDecContex
FFAMediaCodec *codec = s->codec;
int status;
s->output_buffer_count = 0;
s->draining = 0;
s->flushing = 0;
s->eos = 0;
@ -672,10 +670,7 @@ int ff_mediacodec_dec_receive(AVCodecContext *avctx, MediaCodecDecContext *s,
/* If the codec is flushing or need to be flushed, block for a fair
* amount of time to ensure we got a frame */
output_dequeue_timeout_us = OUTPUT_DEQUEUE_BLOCK_TIMEOUT_US;
} else if (s->output_buffer_count == 0 || !wait) {
/* If the codec hasn't produced any frames, do not block so we
* can push data to it as fast as possible, and get the first
* frame */
} else if (!wait) {
output_dequeue_timeout_us = 0;
}
@ -709,7 +704,6 @@ int ff_mediacodec_dec_receive(AVCodecContext *avctx, MediaCodecDecContext *s,
}
}
s->output_buffer_count++;
return 0;
} else {
status = ff_AMediaCodec_releaseOutputBuffer(codec, index, 0);

@ -64,7 +64,6 @@ typedef struct MediaCodecDecContext {
int display_width;
int display_height;
uint64_t output_buffer_count;
ssize_t current_input_buffer;
bool delay_flush;